[data]
life=1000
power=3000
attack=100
defence=100
fall.defence_up=50
liedown.time=60
airjuggle=15
sparkno=-1
guard.sparkno=-1
ko.echo=0
volume=0
intpersistindex=50
floatpersistindex=30

[size]
xscale=1
yscale=1
ground.front=13
ground.back=13
air.front=12
air.back=12
height=40
attack.dist=100
proj.attack.dist=100
proj.doscale=0
head.pos=0,-60
mid.pos=0,-40
shadowoffset=0
draw.offset=0,0

[velocity]
walk.fwd=3.5
walk.back=-3.5
run.fwd=8.0,-8.0
run.back=-8.0,-8.0
jump.neu=0.0,-8.5
jump.fwd=3.5
jump.back=-3.5
runjump.fwd=7.0
runjump.back=-7.0
airjump.neu=0.0,-8.5
airjump.fwd=3.5
airjump.back=-3.5

[movement]
airjump.num=0
airjump.height=25
yaccel=.42
stand.friction=.85
crouch.friction=.80

;
;R⏕
;

[statedef 40]
type=s
physics=s
ctrl=0
sprpriority=1
;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,root,palno>=1&&root,palno<=6||!ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=320000
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim!=40
value=40
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
anim=10310
scale=0.4,0.1
pos=0,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=0
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=0
trigger1=prevstateno!=41
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(1)=0
trigger1=prevstateno!=41
value=41
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=0
var(51)=0
ignorehitpause=1
[state ]
type=varset
trigger1=command="holdfwd"
var(51)=1
ignorehitpause=1
[state ]
type=varset
trigger1=command="holdback"
var(51)=-1
ignorehitpause=1
[state ]
type=velset
trigger1=animtime=0
x=ifelse(var(51)=0,const(velocity.jump.neu.x),ifelse(var(51)=1,const(velocity.jump.fwd.x),const(velocity.jump.back.x)))
y=const(velocity.jump.y)
ignorehitpause=1
[state ]
type=velset
trigger1=animtime=0
trigger1=prevstateno=100
trigger1=var(51)=1
x=const(velocity.runjump.fwd.x)
ignorehitpause=1
[state ]
type=changestate
trigger1=animtime=0
value=50
ctrl=1

[statedef 41]

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=5
value=40
ignorehitpause=1



[state ]
type=explod
trigger1=1
anim=10024
scale=0.6,0.6
pos=0,0
vel=3*cos(random)*cos(sysvar(3)),-3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=5
value=stateno
ignorehitpause=1

[statedef 50]
type=a
physics=a
;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,root,palno>=1&&root,palno<=6||!ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=320000
ignorehitpause=1
[state ]
type=varset
trigger1=time=0
var(51)=0
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim!=41
trigger1=anim!=42
trigger1=anim!=43
trigger1=anim!=44
trigger1=anim!=45
trigger1=anim!=46
value=ifelse((vel x)=0,41,ifelse((vel x)>0,42,43))
ignorehitpause=1
[state ]
type=changeanim
trigger1=vel y>-2
trigger1=selfanimexist(anim+3)
persistent=0
value=anim+3
ignorehitpause=1

[statedef 52]
type=s
physics=s
ctrl=0
;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,root,palno>=1&&root,palno<=6||!ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=320000
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim!=47
value=47
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,19
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
anim=10310
scale=0.4,0.1
pos=0,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=0
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=0
trigger1=prevstateno!=53
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(1)=0
trigger1=prevstateno!=53
value=53
ignorehitpause=1
[state ]
type=velset
trigger1=animelemtime(1)=0
y=0
ignorehitpause=1
[state ]
type=posset
trigger1=animelemtime(1)=0
y=0
ignorehitpause=1
[state ]
type=ctrlset
trigger1=animelemtime(1)=3
value=1
ignorehitpause=1
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 53]

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=5
value=52
ignorehitpause=1



[state ]
type=explod
trigger1=1
anim=10024
scale=0.6,0.6
pos=0,0
vel=3*cos(random)*cos(sysvar(3)),-3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=5
value=stateno
ignorehitpause=1

[statedef 100]
type=a
physics=a
ctrl=0
sprpriority=1
;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,root,palno>=1&&root,palno<=6||!ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=320000
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim!=100
value=100
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,20
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
anim=10310
scale=0.6,0.15
pos=0,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=0
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=0
trigger1=prevstateno!=102
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(1)=0
trigger1=prevstateno!=102
value=102
ignorehitpause=1
[state ]
type=velset
trigger1=animelemtime(1)=0
x=const(velocity.run.fwd.x)
y=const(velocity.run.fwd.y)
ignorehitpause=1
[state ]
type=ctrlset
trigger1=animelemtime(1)=2
value=1
ignorehitpause=1
[state ]
type=changestate
trigger1=vel y>0
trigger1=pos y>=0
value=101
ignorehitpause=1

[statedef 101]
type=s
physics=s
ctrl=0
;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,root,palno>=1&&root,palno<=6||!ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=320000
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim!=101
value=101
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,19
ignorehitpause=1
[state ]
type=velset
trigger1=animelemtime(1)=0
y=0
ignorehitpause=1
[state ]
type=posset
trigger1=animelemtime(1)=0
y=0
ignorehitpause=1
[state ]
type=makedust
trigger1=animelemtime(1)=2
pos=-5,-2
spacing=1
ignorehitpause=1
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 102]

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=10
value=100
ignorehitpause=1



[state ]
type=explod
trigger1=1
anim=10024
scale=0.6,0.6
pos=0,0
vel=-1+3*cos(random)*cos(sysvar(3)),-3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=10
value=stateno
ignorehitpause=1

[statedef 105]
type=a
physics=a
ctrl=0
sprpriority=1
;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,root,palno>=1&&root,palno<=6||!ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=320000
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim!=105
value=105
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,20
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
anim=10310
scale=0.6,0.15
pos=0,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=0
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=0
trigger1=prevstateno!=107
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(1)=0
trigger1=prevstateno!=107
value=107
ignorehitpause=1
[state ]
type=velset
trigger1=animelemtime(1)=0
x=const(velocity.run.back.x)
y=const(velocity.run.back.y)
ignorehitpause=1
[state ]
type=ctrlset
trigger1=animelemtime(1)=2
value=1
ignorehitpause=1
[state ]
type=changestate
trigger1=vel y>0
trigger1=pos y>=0
value=106
ignorehitpause=1

[statedef 106]
type=s
physics=s
ctrl=0
;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,root,palno>=1&&root,palno<=6||!ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=320000
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim!=106
value=106
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,19
ignorehitpause=1
[state ]
type=velset
trigger1=animelemtime(1)=0
y=0
ignorehitpause=1
[state ]
type=posset
trigger1=animelemtime(1)=0
y=0
ignorehitpause=1
[state ]
type=makedust
trigger1=animelemtime(1)=2
pos=-5,-2
spacing=1
ignorehitpause=1
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 107]

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=10
value=105
ignorehitpause=1



[state ]
type=explod
trigger1=1
anim=10024
scale=0.6,0.6
pos=0,0
vel=1+3*cos(random)*cos(sysvar(3)),-3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=10
value=stateno
ignorehitpause=1

;Cg
[statedef 180]
type=s
ctrl=0
velset=0,0
sprpriority=5
;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,root,palno>=1&&root,palno<=6||!ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=320000
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=180
value=180
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s206,3
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=20
value=s204,9
freqmul=0.3
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=20
value=s204,9
freqmul=0.3
volume=255
ignorehitpause=1



;ʐB
[state ]
type=assertspecial
trigger1=animelemtime(1)<=269
flag=roundnotover
ignorehitpause=1
[state ]
type=assertspecial
trigger1=1
flag=nobardisplay
flag2=globalnoshadow
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)>=20&&animelemtime(1)<=119
anim=11000
trans=addalpha
alpha=256*sin((pi/2/100)*(animelemtime(1)-20)),256*cos((pi/2/100)*(animelemtime(1)-20))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=120
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;ʗhB
[state ]
type=envshake
trigger1=animelemtime(1)>=20
time=2
freq=180
ampl=2*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1



;gX
[state ]
type=trans
trigger1=animelemtime(1)>=20&&animelemtime(1)<=119
trans=addalpha
alpha=256*cos((pi/2/100)*(animelemtime(1)-20)),256*sin((pi/2/100)*(animelemtime(1)-20))
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(1)>=120&&animelemtime(1)<=219
trans=addalpha
alpha=0,256*cos((pi/2/100)*(animelemtime(1)-120))
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(1)>=220
trans=addalpha
alpha=0,0
ignorehitpause=1



;Ղ
[state ]
type=explod
trigger1=animelemtime(4)>=0&&animelemtime(4)<=159
trigger1=animelemtime(4)%40>=0&&animelemtime(4)%40<=39
anim=10100
trans=addalpha
alpha=256*cos((pi/2/40)*(animelemtime(4)%40)),256*sin((pi/2/40)*(animelemtime(4)%40))
scale=0.6*sin((pi/2/40)*(animelemtime(4)%40)),0.6*sin((pi/2/40)*(animelemtime(4)%40))
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=20&&animelemtime(4)<=119
trigger1=animelemtime(4)%40>=20&&animelemtime(4)%40<=39
anim=10100
trans=addalpha
alpha=256*cos((pi/2/40)*(-20+animelemtime(4)%40)),256*sin((pi/2/40)*(-20+animelemtime(4)%40))
scale=0.6*sin((pi/2/40)*(-20+animelemtime(4)%40)),0.6*sin((pi/2/40)*(-20+animelemtime(4)%40))
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=40&&animelemtime(4)<=139
trigger1=animelemtime(4)%40>=0&&animelemtime(4)%40<=19
anim=10100
trans=addalpha
alpha=256*cos((pi/2/40)*(20+animelemtime(4)%40)),256*sin((pi/2/40)*(20+animelemtime(4)%40))
scale=0.6*sin((pi/2/40)*(20+animelemtime(4)%40)),0.6*sin((pi/2/40)*(20+animelemtime(4)%40))
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;Cg
[statedef 190]
type=s
ctrl=0
velset=0,0
sprpriority=5
;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,root,palno>=1&&root,palno<=6||!ishelper(100000)&&root,palno>=7&&root,palno<=12)
trigger1=1
value=320000
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=190
value=190
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)>=0&&animelemtime(1)<=49
value=s100,25
freqmul=0.3+0.02*animelemtime(1)
volume=255
ignorehitpause=1
[state ]
type=stopsnd
trigger1=animelemtime(1)=50
channel=-1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=50
value=s100,25
volume=255
freqmul=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=50
value=s100,25
volume=255
freqmul=2
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=100
trigger2=animelemtime(1)=125
trigger3=animelemtime(1)=150
value=s206,7
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=100
trigger2=animelemtime(1)=125
trigger3=animelemtime(1)=150
value=s100,26
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=175
trigger2=animelemtime(1)=285
value=s100,27
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=175
value=s100,30
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=175
value=s206,6
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=175
value=s10000,0
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=265
value=s202,3
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=265
value=s202,3
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=265
value=s206,18
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=285
value=s201,1
freqmul=1.6
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=455
value=s100,30
freqmul=0.8
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=455
value=s100,30
freqmul=1.2
ignorehitpause=1



;ʐB
[state ]
type=assertspecial
trigger1=1
flag=intro
ignorehitpause=1
[state ]
type=assertspecial
trigger1=animelemtime(1)>=0&&animelemtime(1)<=354
flag=nobardisplay
flag2=nofg
flag3=globalnoshadow
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=354
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=355&&animelemtime(1)<=454
anim=11000
trans=addalpha
alpha=0,256*sin((pi/2/100)*(animelemtime(1)-355))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;ʗhB
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(1)<=49
time=2
freq=180
ampl=3*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=50&&animelemtime(1)<=53
time=2
freq=180
ampl=20*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=100&&animelemtime(1)<=174
time=2
freq=180
ampl=3*sin((pi/2/75)*(animelemtime(1)-100))*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=175&&animelemtime(1)<=178
time=2
freq=180
ampl=60*ifelse(animelemtime(1)%2=1,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=179&&animelemtime(1)<=264
time=2
freq=180
ampl=8*ifelse(animelemtime(1)%2=1,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=265&&animelemtime(1)<=274
time=2
freq=180
ampl=60*ifelse(animelemtime(1)%2=1,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=295&&animelemtime(1)<=304
time=2
freq=180
ampl=90*ifelse(animelemtime(1)%2=1,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=305&&animelemtime(1)<=354
time=2
freq=180
ampl=8*ifelse(animelemtime(1)%2=1,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=355&&animelemtime(1)<=454
time=2
freq=180
ampl=(1+8-8*sin((pi/2/100)*(animelemtime(1)-355)))*ifelse(animelemtime(1)%2=1,1,-1)
phase=90
ignorehitpause=1



;gX
[state ]
type=trans
trigger1=animelemtime(1)>=0&&animelemtime(1)<=324
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(1)>=325&&animelemtime(1)<=354
trans=addalpha
alpha=0,256*cos((pi/2/30)*(animelemtime(1)-325))
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(1)>=355&&animelemtime(1)<=404
trans=addalpha
alpha=0,0
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(1)>=405&&animelemtime(1)<=454
trans=addalpha
alpha=256*sin((pi/2/50)*(animelemtime(1)-405)),0
ignorehitpause=1



;E̎ɐԂ̒eƐ̒e܂B
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=49
anim=10004
scale=0.6,0.6
pos=-18,-52
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=49
anim=10004
scale=0.4,0.4
pos=-18,-52
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=49
anim=10014
scale=0.6,0.6
pos=23,-52
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=49
anim=10014
scale=0.4,0.4
pos=23,-52
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;Ԃ̒eƐ̒e邵Ȃ牺̕ցBB
[state ]
type=explod
trigger1=animelemtime(1)>=50&&animelemtime(1)<=99
anim=10004
scale=0.6,0.6
pos=-18-9*(animelemtime(1)-50)+0.1872*(animelemtime(1)-50)*(animelemtime(1)-50),-52+1.04*(animelemtime(1)-50)
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=50&&animelemtime(1)<=99
anim=10004
scale=0.4,0.4
pos=-18-9*(animelemtime(1)-50)+0.1872*(animelemtime(1)-50)*(animelemtime(1)-50),-52+1.04*(animelemtime(1)-50)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=50&&animelemtime(1)<=99
anim=10014
scale=0.6,0.6
pos=23+9*(animelemtime(1)-50)-0.1892*(animelemtime(1)-50)*(animelemtime(1)-50),-52+1.04*(animelemtime(1)-50)
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=50&&animelemtime(1)<=99
anim=10014
scale=0.4,0.4
pos=23+9*(animelemtime(1)-50)-0.1892*(animelemtime(1)-50)*(animelemtime(1)-50),-52+1.04*(animelemtime(1)-50)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;Ԃ̒eƐ̒eLLȂ㏸
[state ]
type=explod
trigger1=animelemtime(1)>=100&&animelemtime(1)<=149
anim=10004
scale=0.6,0.6
pos=60*sin((2*pi/50)*(animelemtime(1)-100))*cos(pi/15),60*sin((2*pi/50)*(animelemtime(1)-100))*sin(pi/15)-2*(animelemtime(1)-100)
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=100&&animelemtime(1)<=149
anim=10004
scale=0.4,0.4
pos=60*sin((2*pi/50)*(animelemtime(1)-100))*cos(pi/15),60*sin((2*pi/50)*(animelemtime(1)-100))*sin(pi/15)-2*(animelemtime(1)-100)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=100&&animelemtime(1)<=149
anim=10014
scale=0.6,0.6
pos=-60*sin((2*pi/50)*(animelemtime(1)-100))*cos(pi/15),-60*sin((2*pi/50)*(animelemtime(1)-100))*sin(pi/15)-2*(animelemtime(1)-100)
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=100&&animelemtime(1)<=149
anim=10014
scale=0.4,0.4
pos=-60*sin((2*pi/50)*(animelemtime(1)-100))*cos(pi/15),-60*sin((2*pi/50)*(animelemtime(1)-100))*sin(pi/15)-2*(animelemtime(1)-100)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;̂œ̒eՓ˂Ãp[gPB
[state ]
type=explod
trigger1=animelemtime(1)>=150&&animelemtime(1)<=174
anim=10004
scale=0.6,0.6
pos=130*sin((2*pi/50)*(animelemtime(1)-150))*cos(-pi/15),-100+130*sin((2*pi/50)*(animelemtime(1)-100))*sin(-pi/15)-2*(animelemtime(1)-150)
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=150&&animelemtime(1)<=174
anim=10004
scale=0.4,0.4
pos=130*sin((2*pi/50)*(animelemtime(1)-150))*cos(-pi/15),-100+130*sin((2*pi/50)*(animelemtime(1)-100))*sin(-pi/15)-2*(animelemtime(1)-150)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=150&&animelemtime(1)<=174
anim=10014
scale=0.6,0.6
pos=-130*sin((2*pi/50)*(animelemtime(1)-150))*cos(-pi/15),-100-130*sin((2*pi/50)*(animelemtime(1)-100))*sin(-pi/15)-2*(animelemtime(1)-150)
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=150&&animelemtime(1)<=174
anim=10014
scale=0.4,0.4
pos=-130*sin((2*pi/50)*(animelemtime(1)-150))*cos(-pi/15),-100-130*sin((2*pi/50)*(animelemtime(1)-100))*sin(-pi/15)-2*(animelemtime(1)-150)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;̂œ̒eՓ˂Ãp[gQB
[state ]
type=explod
trigger1=animelemtime(1)>=150&&animelemtime(1)<=174
anim=10004
scale=0.6,0.6
pos=130*sin((2*pi/50)*(animelemtime(1)-150))*cos((-pi/15)+pi/2),-100+130*sin((2*pi/50)*(animelemtime(1)-100))*sin((-pi/15)+pi/2)-2*(animelemtime(1)-150)
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=150&&animelemtime(1)<=174
anim=10004
scale=0.4,0.4
pos=130*sin((2*pi/50)*(animelemtime(1)-150))*cos((-pi/15)+pi/2),-100+130*sin((2*pi/50)*(animelemtime(1)-100))*sin((-pi/15)+pi/2)-2*(animelemtime(1)-150)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=150&&animelemtime(1)<=174
anim=10014
scale=0.6,0.6
pos=-130*sin((2*pi/50)*(animelemtime(1)-150))*cos((-pi/15)+pi/2),-100-130*sin((2*pi/50)*(animelemtime(1)-100))*sin((-pi/15)+pi/2)-2*(animelemtime(1)-150)
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=150&&animelemtime(1)<=174
anim=10014
scale=0.4,0.4
pos=-130*sin((2*pi/50)*(animelemtime(1)-150))*cos((-pi/15)+pi/2),-100-130*sin((2*pi/50)*(animelemtime(1)-100))*sin((-pi/15)+pi/2)-2*(animelemtime(1)-150)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;̂œ̒eՓ˂ȀՌgB
[state ]
type=explod
trigger1=animelemtime(1)>=175&&animelemtime(1)<=214
anim=10101
scale=0.18*(animelemtime(1)-175),0.18*(animelemtime(1)-175)
pos=0,-150
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=185&&animelemtime(1)<=224
anim=10101
scale=0.18*(animelemtime(1)-185),0.18*(animelemtime(1)-185)
pos=0,-150
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;Ռɂč̂A}[^F̌eɁB
[state ]
type=explod
trigger1=animelemtime(1)>=175&&animelemtime(1)<=194
anim=10060
scale=sin((pi/2/20)*(animelemtime(1)-175))+0.1*sin((pi/2/20)*(animelemtime(1)-175))*cos(random),sin((pi/2/20)*(animelemtime(1)-175))+0.1*sin((pi/2/20)*(animelemtime(1)-175))*cos(random)
pos=0,-150
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=195&&animelemtime(1)<=264
anim=10060
scale=1+0.02*(animelemtime(1)-195)+0.05*(1+0.02*(animelemtime(1)-195))*cos(random),1+0.02*(animelemtime(1)-195)+0.05*(1+0.02*(animelemtime(1)-195))*cos(random)
pos=0,-150-1.8*(animelemtime(1)-195)
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=265&&animelemtime(1)<=354
anim=10060
scale=1+0.02*(265-195)+0.05*(1+0.02*(265-195))*cos(random),1+0.02*(265-195)+0.05*(1+0.02*(265-195))*cos(random)
pos=0,-150-1.8*(265-195)
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=355&&animelemtime(1)<=454
anim=10060
scale=2.4*cos((pi/2/100)*(animelemtime(1)-355))+0.05*(1+1.4*cos((pi/2/100)*(animelemtime(1)-355)))*cos(random),2.4*cos((pi/2/100)*(animelemtime(1)-355))+0.05*(1+1.4*cos((pi/2/100)*(animelemtime(1)-355)))*cos(random)
pos=0,-150-1.8*(265-195)
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;Ƌɔ}[^F̏ՌgB
[state ]
type=explod
trigger1=animelemtime(1)>=265&&animelemtime(1)<=304
anim=10101
scale=0.18*(animelemtime(1)-265),0.18*(animelemtime(1)-265)
pos=0,-150-1.8*(265-195)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=285&&animelemtime(1)<=324
anim=10101
scale=0.18*(animelemtime(1)-285),0.18*(animelemtime(1)-285)
pos=0,-screenpos y+240+100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;}[^F̎̕A_Iɔj]ĚЁB
[state ]
type=explod
trigger1=animelemtime(1)>=175&&animelemtime(1)<=444
anim=10024
scale=0.6,0.6
pos=0+100*cos(sysvar(3)),-150+100*sin(sysvar(3))
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;}[^F̒AˏoB
[state ]
type=explod
trigger1=animelemtime(1)>=265&&animelemtime(1)<=324
anim=10060
scale=1,0.5*(animelemtime(1)-265)
pos=0,-150-1.8*(265-195)
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=325&&animelemtime(1)<=354
anim=10060
scale=1,1000
pos=0,-150-1.8*(265-195)
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=355&&animelemtime(1)<=454
anim=10060
scale=cos((pi/2/100)*(animelemtime(1)-355)),1000
pos=0,-150-1.8*(265-195)
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;}[^F̎̕B
[state ]
type=explod
trigger1=animelemtime(1)>=455&&animelemtime(1)<=494
anim=10024
scale=0.6,0.6
pos=0,-44
vel=(5+5*cos(random))*cos(sysvar(3)),(3+3*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=455&&animelemtime(1)<=494
anim=10034
scale=0.6,0.6
pos=0,-44
vel=(5+5*cos(random))*cos(sysvar(3)),(3+3*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;SĂ͎Aɕ܂B
[state ]
type=explod
trigger1=animelemtime(1)>=455&&animelemtime(1)<=494
anim=10350
scale=0.18*(animelemtime(1)-455),0.18*(animelemtime(1)-455)
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=465&&animelemtime(1)<=504
anim=10350
scale=0.18*(animelemtime(1)-465),0.18*(animelemtime(1)-465)
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=0
ignorehitpause=1



;
;ʏŌ
;

[statedef 200]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=200
value=200
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(4)=0
value=s100,25
freqmul=1+0.08*cos(sysvar(3))
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(4)=0
value=s300,1
freqmul=1+0.08*cos(sysvar(3))
channel=2
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(4)=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(4)>=0&&animelemtime(4)<=13
time=2
freq=180
ampl=(4-4*sin((pi/2/14)*animelemtime(4)))*ifelse(animelemtime(4)%2=0,1,-1)
phase=90
ignorehitpause=1



;܃GtFNgB
[state ]
type=explod
trigger1=animelemtime(4)=-5
anim=70188
scale=0.4,0.4
pos=11+30,-54+10
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)=-5
anim=70188
scale=0.4,0.4
pos=11+30,-54
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)=-5
anim=70188
scale=0.4,0.4
pos=11+30,-54-10
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;܂łH
[state ]
type=varset
trigger1=animelemtime(4)=-5
trigger1=prevstateno!=201
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(4)=-5
trigger1=prevstateno!=201
value=201
ignorehitpause=1



;U{́B
[state ]
type=hitdef
trigger1=animelemtime(4)=0
attr=s,na
hitflag=maf
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1



;qbgXp[NB
[state ]
type=explod
trigger1=animelemtime(4)>=-5&&animelemtime(4)<=-5+13
anim=10033
scale=0.3,0.3
pos=11+30+20,-54
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483601
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=movecontact=1
trigger1=hitpausetime=[1,4]
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=11+30+20,-54
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483600
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 201]

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=8
value=200
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=7
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=11+30+(-75+25*var(0))*cos(-pi*10/180.0)+3*cos(-pi*10/180+(-(sysvar(3)%61)+30)/180.0)*var(0),-54+(-75+25*var(0))*sin(-pi*10/180.0)+3*sin(-pi*10/180+(-(sysvar(3)%61)+30)/180.0)*var(0)
vel=-3*cos(-pi*10/180+(-(sysvar(3)%61)+30)/180.0),-3*sin(-pi*10/180+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=8
value=stateno
ignorehitpause=1

[statedef 210]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=210
value=210
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(3)=0
trigger2=animelemtime(8)=0
value=s100,25
freqmul=1+0.08*cos(sysvar(3))
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(3)=0
trigger2=animelemtime(8)=0
value=s300,1
freqmul=1+0.08*cos(sysvar(3))
channel=2
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(3)=0
trigger2=animelemtime(8)=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(3)>=0&&animelemtime(3)<=13
time=2
freq=180
ampl=(4-4*sin((pi/2/14)*animelemtime(3)))*ifelse(animelemtime(3)%2=0,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(8)>=0&&animelemtime(8)<=13
time=2
freq=180
ampl=(4-4*sin((pi/2/14)*animelemtime(8)))*ifelse(animelemtime(8)%2=0,1,-1)
phase=90
ignorehitpause=1



;ۂB
[state ]
type=posadd
trigger1=(animelemtime(3)+5)=1
trigger2=(animelemtime(8)+5)=1
x=10
ignorehitpause=1



;܃GtFNgPB
[state ]
type=explod
trigger1=animelemtime(3)=-5
anim=70189
scale=0.7,0.7
pos=16,-48+15
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(3)=-5
anim=70189
scale=0.7,0.7
pos=16,-48
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(3)=-5
anim=70189
scale=0.7,0.7
pos=16,-48-15
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(3)=-5
trigger1=prevstateno!=211
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(3)=-5
trigger1=prevstateno!=211
value=211
ignorehitpause=1

;܃GtFNgQB
[state ]
type=explod
trigger1=animelemtime(8)=-5
anim=80180
scale=0.7,0.7
pos=45,-47+15
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(8)=-5
anim=80180
scale=0.7,0.7
pos=45,-47
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(8)=-5
anim=80180
scale=0.7,0.7
pos=45,-47-15
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(8)=-5
trigger1=prevstateno!=212
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(8)=-5
trigger1=prevstateno!=212
value=212
ignorehitpause=1



;U{́B
[state ]
type=hitdef
trigger1=animelemtime(3)=0
trigger2=animelemtime(8)=0
attr=s,na
hitflag=maf
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1



;qbgXp[NB
[state ]
type=explod
trigger1=animelemtime(3)>=-5&&animelemtime(3)<=-5+13
anim=10033
scale=0.3,0.3
pos=54,-26
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483601
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(8)<0
trigger1=movecontact=1
trigger1=hitpausetime=[1,4]
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=54,-26
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483600
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(8)>=-5&&animelemtime(8)<=-5+13
anim=10033
scale=0.3,0.3
pos=83,-56
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483601
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(8)>=0
trigger1=movecontact=1
trigger1=hitpausetime=[1,4]
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=83,-56
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483600
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 211]

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=11
value=210
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=10
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=16+(-75+25*var(0))*cos(pi*30/180.0)+3*cos(pi*30/180+(-(sysvar(3)%61)+30)/180.0)*var(0),-48+(-75+25*var(0))*sin(pi*30/180.0)+3*sin(pi*30/180+(-(sysvar(3)%61)+30)/180.0)*var(0)
vel=-3*cos(pi*30/180+(-(sysvar(3)%61)+30)/180.0),-3*sin(pi*30/180+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=11
value=stateno
ignorehitpause=1

[statedef 212]

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=11
value=210
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=10
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=45+(-75+25*var(0))*cos(-pi*20/180.0)+3*cos(-pi*20/180+(-(sysvar(3)%61)+30)/180.0)*var(0),-47+(-75+25*var(0))*sin(-pi*20/180.0)+3*sin(-pi*20/180+(-(sysvar(3)%61)+30)/180.0)*var(0)
vel=-3*cos(-pi*20/180+(-(sysvar(3)%61)+30)/180.0),-3*sin(-pi*20/180+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=11
value=stateno
ignorehitpause=1

[statedef 220]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=220
value=220
ignorehitpause=1



;ʗh炵ˁ[Az[N\bIIII
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,25
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(5)=0
value=s100,27
channel=1
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(5)=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(5)>=0&&animelemtime(5)<=13
time=2
freq=180
ampl=(6-6*sin((pi/2/14)*animelemtime(5)))*ifelse(animelemtime(5)%2=0,1,-1)
phase=90
ignorehitpause=1



;ŁAB
[state ]
type=explod
trigger1=(animelemtime(5)+5)>=0&&(animelemtime(5)+5)<=19
anim=10100
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(5)+5)),256*sin((pi/2/20)*(animelemtime(5)+5))
scale=0.6*sin((pi/2/20)*(animelemtime(5)+5)),0.6*sin((pi/2/20)*(animelemtime(5)+5))
pos=53,4
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483642
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(5)+5)>=0&&(animelemtime(5)+5)<=19
anim=10200
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(5)+5)),256*sin((pi/2/20)*(animelemtime(5)+5))
scale=0.6*sin((pi/2/20)*(animelemtime(5)+5)),0.6*sin((pi/2/20)*(animelemtime(5)+5))
pos=53,4
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(5)+5)>=0&&(animelemtime(5)+5)<=19
anim=10210
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(5)+5)),256*sin((pi/2/20)*(animelemtime(5)+5))
scale=0.6*sin((pi/2/20)*(animelemtime(5)+5)),0.6*sin((pi/2/20)*(animelemtime(5)+5))
pos=53,4
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(5)+5)>=0&&(animelemtime(5)+5)<=19
anim=10060
scale=0.3-0.015*(animelemtime(5)+5),0.3-0.015*(animelemtime(5)+5)
pos=53,4
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(5)+5)>=0&&(animelemtime(5)+5)<=14
anim=10022
scale=0.45,0.45
pos=53,4
vel=(3+3*cos(random))*cos(sysvar(3)),(3+3*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(5)+5)>=0&&(animelemtime(5)+5)<=4
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.6,0.6
pos=53,4
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;U{́B
[state ]
type=hitdef
trigger1=animelemtime(5)=0
attr=s,na
hitflag=mafd
guardflag=l
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1



;qbgXp[NB
[state ]
type=explod
trigger1=animelemtime(5)>=-5&&animelemtime(5)<=-5+13
anim=10033
scale=0.3,0.3
pos=53,4
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483601
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=movecontact=1
trigger1=hitpausetime=[1,4]
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=53,4
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483600
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 230]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=230
value=230
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(3)=0
value=s100,25
freqmul=1+0.08*cos(sysvar(3))
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(3)=0
value=s300,1
freqmul=1+0.08*cos(sysvar(3))
channel=2
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(3)=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(3)>=0&&animelemtime(3)<=13
time=2
freq=180
ampl=(4-4*sin((pi/2/14)*animelemtime(3)))*ifelse(animelemtime(3)%2=0,1,-1)
phase=90
ignorehitpause=1



;R̃X}bVGtFNgB
[state ]
type=explod
trigger1=animelemtime(3)=-5
anim=80181
scale=0.7,0.7
pos=30,-56
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(3)=-5
anim=80181
scale=0.7,0.7
pos=30+15,-56
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(3)=-5
anim=80181
scale=0.7,0.7
pos=30+30,-56
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;܂łH
[state ]
type=varset
trigger1=animelemtime(3)=-5
trigger1=prevstateno!=231
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(3)=-5
trigger1=prevstateno!=231
value=231
ignorehitpause=1



;U{́B
[state ]
type=hitdef
trigger1=animelemtime(3)=0
attr=s,na
hitflag=maf
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-1,-10
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1



;qbgXp[NB
[state ]
type=explod
trigger1=animelemtime(3)>=-5&&animelemtime(3)<=-5+13
anim=10033
scale=0.3,0.3
pos=30,-55
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483601
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=movecontact=1
trigger1=hitpausetime=[1,4]
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=30,-55
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483600
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 231]

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=11
value=230
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=10
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=30+15+(-75+25*var(0))*cos(-pi*70/180.0)+3*cos(-pi*70/180+(-(sysvar(3)%61)+30)/180.0)*var(0),-56+(-75+25*var(0))*sin(-pi*70/180.0)+3*sin(-pi*70/180+(-(sysvar(3)%61)+30)/180.0)*var(0)
vel=-3*cos(-pi*70/180+(-(sysvar(3)%61)+30)/180.0),-3*sin(-pi*70/180+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=11
value=stateno
ignorehitpause=1

[statedef 240]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=240
value=240
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(7)=0
value=s100,25
freqmul=1+0.08*cos(sysvar(3))
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=0
value=s300,1
freqmul=1+0.08*cos(sysvar(3))
channel=2
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(7)=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(7)>=0&&animelemtime(7)<=13
time=2
freq=180
ampl=(4-4*sin((pi/2/14)*animelemtime(7)))*ifelse(animelemtime(7)%2=0,1,-1)
phase=90
ignorehitpause=1



;ܓIȉ̂PB
[state ]
type=explod
trigger1=animelemtime(7)=-5
anim=80182
scale=0.7,0.7
pos=61+10,-43-10
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)=-5
anim=80182
scale=0.7,0.7
pos=61,-43
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)=-5
anim=80182
scale=0.7,0.7
pos=61-10,-43+10
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(7)=-5
trigger1=prevstateno!=241
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(7)=-5
trigger1=prevstateno!=241
value=241
ignorehitpause=1



;ܓIȉ̂QB
[state ]
type=explod
trigger1=animelemtime(7)=-4
anim=80181
scale=0.7,0.7
pos=61-15,-43
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)=-4
anim=80181
scale=0.7,0.7
pos=61,-43
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)=-4
anim=80181
scale=0.7,0.7
pos=61+15,-43
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(7)=-4
trigger1=prevstateno!=242
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(7)=-4
trigger1=prevstateno!=242
value=242
ignorehitpause=1



;U{́B
[state ]
type=hitdef
trigger1=animelemtime(7)=0
attr=s,na
hitflag=maf
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=36,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-1,-10
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1



;qbgXp[NB
[state ]
type=explod
trigger1=animelemtime(7)>=-5&&animelemtime(7)<=-5+13
anim=10033
scale=0.3,0.3
pos=61,-43
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483601
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=movecontact=1
trigger1=hitpausetime=[1,4]
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=61,-43
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483600
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 241]

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=11
value=240
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=10
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=61+(-75+25*var(0))*cos(pi*50/180.0)+3*cos(pi*50/180+(-(sysvar(3)%61)+30)/180.0)*var(0),-43+(-75+25*var(0))*sin(pi*50/180.0)+3*sin(pi*50/180+(-(sysvar(3)%61)+30)/180.0)*var(0)
vel=-3*cos(pi*50/180+(-(sysvar(3)%61)+30)/180.0),-3*sin(pi*50/180+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=11
value=stateno
ignorehitpause=1

[statedef 242]

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=11
value=240
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=10
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=61+(-75+25*var(0))*cos(-pi*70/180.0)+3*cos(-pi*70/180+(-(sysvar(3)%61)+30)/180.0)*var(0),-43+(-75+25*var(0))*sin(-pi*70/180.0)+3*sin(-pi*70/180+(-(sysvar(3)%61)+30)/180.0)*var(0)
vel=-3*cos(-pi*70/180+(-(sysvar(3)%61)+30)/180.0),-3*sin(-pi*70/180+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=11
value=stateno
ignorehitpause=1

[statedef 400]
type=c
movetype=a
physics=c
ctrl=0
sprpriority=5

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=400
value=400
ignorehitpause=1



;ʗh炵B
[state ]
type=playsnd
trigger1=animelemtime(3)=0
value=s100,25
freqmul=1+0.08*cos(sysvar(3))
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(3)=0
value=s300,1
freqmul=1+0.08*cos(sysvar(3))
channel=2
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(3)=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(3)>=0&&animelemtime(3)<=13
time=2
freq=180
ampl=(4-4*sin((pi/2/14)*animelemtime(3)))*ifelse(animelemtime(3)%2=0,1,-1)
phase=90
ignorehitpause=1



;ŏՌgB
[state ]
type=explod
trigger1=animelemtime(3)>=-5&&animelemtime(3)<=-5+8
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.6,0.6
pos=35,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;܂łH
[state ]
type=varset
trigger1=animelemtime(3)=-5
trigger1=prevstateno!=401
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(3)=-5
trigger1=prevstateno!=401
value=401
ignorehitpause=1



;U{́B
[state ]
type=hitdef
trigger1=animelemtime(3)=0
attr=c,na
hitflag=maf
guardflag=l
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-1,8
airguard.velocity=-1,8
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1



;qbgXp[NB
[state ]
type=explod
trigger1=animelemtime(3)>=-5&&animelemtime(3)<=-5+13
anim=10033
scale=0.3,0.3
pos=35,0
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483601
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=movecontact=1
trigger1=hitpausetime=[1,4]
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=35,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483600
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=11
ctrl=1
ignorehitpause=1

[statedef 401]

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=15
value=400
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=14
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.4,0.4
pos=35+(-75+25*var(0))*cos(-pi*90/180.0)+3*cos(-pi*90/180+(-(sysvar(3)%61)+30)/180.0)*var(0),0+(-75+25*var(0))*sin(-pi*90/180.0)+3*sin(-pi*90/180+(-(sysvar(3)%61)+30)/180.0)*var(0)
vel=-3*cos(-pi*90/180+(-(sysvar(3)%61)+30)/180.0),-3*sin(-pi*90/180+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10062+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70060-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.16-0.16*sin((pi/2/15)*var(0)),1000
pos=35,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10072+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70070-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.016-0.016*sin((pi/2/15)*var(0)),1000
pos=35,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=15
value=stateno
ignorehitpause=1

[statedef 600]
type=a
movetype=a
physics=a
ctrl=0
sprpriority=5

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=600
value=600
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(5)=0
value=s100,25
freqmul=1+0.08*cos(sysvar(3))
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(5)=0
value=s300,1
freqmul=1+0.08*cos(sysvar(3))
channel=2
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(5)=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(5)>=0&&animelemtime(5)<=13
time=2
freq=180
ampl=(4-4*sin((pi/2/14)*animelemtime(5)))*ifelse(animelemtime(5)%2=0,1,-1)
phase=90
ignorehitpause=1



;܃GtFNgB
[state ]
type=explod
trigger1=animelemtime(5)=-5
anim=80183
scale=0.7,0.7
pos=24,-40+15
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)=-5
anim=80183
scale=0.7,0.7
pos=24,-40
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)=-5
anim=80183
scale=0.7,0.7
pos=24,-40-15
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;܂łH
[state ]
type=varset
trigger1=animelemtime(5)=-5
trigger1=prevstateno!=601
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(5)=-5
trigger1=prevstateno!=601
value=601
ignorehitpause=1



;U{́B
[state ]
type=hitdef
trigger1=animelemtime(5)=0
attr=a,na
hitflag=maf
guardflag=a
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-8
guard.velocity=-8
air.velocity=-4,-2
airguard.velocity=-4,-2
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1



;qbgXp[NB
[state ]
type=explod
trigger1=animelemtime(5)>=-5&&animelemtime(5)<=-5+13
anim=10033
scale=0.3,0.3
pos=63,-10
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483601
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=movecontact=1
trigger1=hitpausetime=[1,4]
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=63,-10
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483600
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=50
ctrl=1
ignorehitpause=1

[statedef 601]

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=11
value=600
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=10
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=24+(-75+25*var(0))*cos(pi*10/180.0)+3*cos(pi*10/180+(-(sysvar(3)%61)+30)/180.0)*var(0),-40+(-75+25*var(0))*sin(pi*10/180.0)+3*sin(pi*10/180+(-(sysvar(3)%61)+30)/180.0)*var(0)
vel=-3*cos(pi*10/180+(-(sysvar(3)%61)+30)/180.0),-3*sin(pi*10/180+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=11
value=stateno
ignorehitpause=1

[statedef 620]
type=a
movetype=a
physics=a
ctrl=0
sprpriority=5

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=620
value=620
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(4)=0
trigger2=animelemtime(7)=0
value=s100,25
freqmul=1+0.08*cos(sysvar(3))
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(4)=0
trigger2=animelemtime(7)=0
value=s300,1
freqmul=1+0.08*cos(sysvar(3))
channel=2
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(4)=0
trigger2=animelemtime(7)=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(4)>=0&&animelemtime(4)<=13
time=2
freq=180
ampl=(4-4*sin((pi/2/14)*animelemtime(4)))*ifelse(animelemtime(4)%2=0,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(7)>=0&&animelemtime(7)<=13
time=2
freq=180
ampl=(4-4*sin((pi/2/14)*animelemtime(7)))*ifelse(animelemtime(7)%2=0,1,-1)
phase=90
ignorehitpause=1



;܃GtFNĝPB
[state ]
type=explod
trigger1=animelemtime(4)=-5
anim=80181
scale=0.7,0.7
pos=30-15,-37
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)=-5
anim=80181
scale=0.7,0.7
pos=30,-37
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)=-5
anim=80181
scale=0.7,0.7
pos=30+15,-37
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(4)=-5
trigger1=prevstateno!=621
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(4)=-5
trigger1=prevstateno!=621
value=621
ignorehitpause=1

;܃GtFNĝQB
[state ]
type=explod
trigger1=animelemtime(7)=-5
anim=80184
scale=0.7,0.7
pos=45-15,-40
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)=-5
anim=80184
scale=0.7,0.7
pos=45,-40
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)=-5
anim=80184
scale=0.7,0.7
pos=45+15,-40
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(7)=-5
trigger1=prevstateno!=622
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(7)=-5
trigger1=prevstateno!=622
value=622
ignorehitpause=1



;U{́B
[state ]
type=hitdef
trigger1=animelemtime(4)=0
attr=a,na
hitflag=maf
guardflag=a
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,0
guard.velocity=-4
air.velocity=-2,0
airguard.velocity=-2,0
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=hitdef
trigger1=animelemtime(7)=0
attr=a,na
hitflag=maf
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=1,10
guard.velocity=-4
air.velocity=-2,10
airguard.velocity=-2,10
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1



;qbgXp[NB
[state ]
type=explod
trigger1=animelemtime(4)>=-5&&animelemtime(4)<=-5+13
anim=10033
scale=0.3,0.3
pos=36,-46
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483601
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)<0
trigger1=movecontact=1
trigger1=hitpausetime=[1,4]
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=36,-46
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483600
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=-5&&animelemtime(7)<=-5+13
anim=10033
scale=0.3,0.3
pos=49,7
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483601
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=0
trigger1=movecontact=1
trigger1=hitpausetime=[1,4]
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=49,7
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483600
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=50
ctrl=1
ignorehitpause=1

[statedef 621]

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=11
value=620
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=10
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=30+(-75+25*var(0))*cos(-pi*70/180.0)+3*cos(-pi*70/180+(-(sysvar(3)%61)+30)/180.0)*var(0),-37+(-75+25*var(0))*sin(-pi*70/180.0)+3*sin(-pi*70/180+(-(sysvar(3)%61)+30)/180.0)*var(0)
vel=-3*cos(-pi*70/180+(-(sysvar(3)%61)+30)/180.0),-3*sin(-pi*70/180+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=11
value=stateno
ignorehitpause=1

[statedef 622]

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=11
value=620
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=10
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=45+(-75+25*var(0))*cos(pi*80/180.0)+3*cos(pi*80/180+(-(sysvar(3)%61)+30)/180.0)*var(0),-40+(-75+25*var(0))*sin(pi*80/180.0)+3*sin(pi*80/180+(-(sysvar(3)%61)+30)/180.0)*var(0)
vel=-3*cos(pi*80/180+(-(sysvar(3)%61)+30)/180.0),-3*sin(pi*80/180+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=11
value=stateno
ignorehitpause=1



;
;ʏˌ
;

[statedef 300]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=300
value=300
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=animelemtime(5)%2=0
value=s100,15
freqmul=1
channel=1
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=animelemtime(5)%4=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
time=2
freq=180
ampl=(4-4*sin((pi/2/14)*animelemtime(5)))*ifelse(animelemtime(5)%2=0,1,-1)
phase=90
ignorehitpause=1



;I
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=19
anim=10100
trans=addalpha
alpha=256*cos((pi/2/20)*animelemtime(5)),256*sin((pi/2/20)*animelemtime(5))
scale=0.6*sin((pi/2/20)*animelemtime(5)),2.4*sin((pi/2/20)*animelemtime(5))
pos=34+20,-47
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=animelemtime(5)%2=0
anim=10024
scale=0.6,0.6
pos=34+20,-47
vel=4+4*cos(sysvar(3))*cos(random),6*sin(sysvar(3))*cos(random)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=animelemtime(5)%2=1
anim=10034
scale=0.6,0.6
pos=34+20,-47
vel=4+4*cos(sysvar(3))*cos(random),6*sin(sysvar(3))*cos(random)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=prevstateno!=301
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=prevstateno!=301
value=301
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 301]

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=10
value=300
ignorehitpause=1



[state ]
type=projectile
trigger1=animelemtime(5)%2=0
trigger1=var(0)=0
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
projremanim=-1
projscale=0.7-0.07*var(0),0.7-0.07*var(0)
offset=34+20-(-6-6*cos(sysvar(3))-0.9*var(0))*var(0)-0.5*0.9*var(0)*(var(0)+1),-47-6-6*sin(sysvar(3))*var(0)
velocity=-6-6*cos(sysvar(3))-0.9*var(0),6*sin(sysvar(3))
accel=0.9,0
projremove=1
projremovetime=100
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
attr=s,np
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=4,2
getpower=20,10
givepower=0,5
hitsound=s300,1
guardsound=s300,1
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(5)%2=1
trigger1=var(0)=0
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
projremanim=-1
projscale=0.7-0.07*var(0),0.7-0.07*var(0)
offset=34+20-(-6-6*cos(sysvar(3))-0.9*var(0))*var(0)-0.5*0.9*var(0)*(var(0)+1),-47-6-6*sin(sysvar(3))*var(0)
velocity=-6-6*cos(sysvar(3))-0.9*var(0),6*sin(sysvar(3))
accel=0.9,0
projremove=1
projremovetime=100
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
attr=s,np
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=4,2
getpower=20,10
givepower=0,5
hitsound=s300,1
guardsound=s300,1
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=4
var(1)=10025+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=5&&var(0)<=9
var(1)=70020-5+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)%2=0
anim=var(1)
scale=0.7-0.07*var(0),0.7-0.07*var(0)
pos=34+20-(-6-6*cos(sysvar(3))-0.9*var(0))*var(0)-0.5*0.9*var(0)*(var(0)+1),-47-6-6*sin(sysvar(3))*var(0)
vel=-6-6*cos(sysvar(3))-0.9*var(0),6*sin(sysvar(3))
accel=0.9,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=4
var(1)=10035+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=5&&var(0)<=9
var(1)=70030-5+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)%2=1
anim=var(1)
scale=0.7-0.07*var(0),0.7-0.07*var(0)
pos=34+20-(-6-6*cos(sysvar(3))-0.9*var(0))*var(0)-0.5*0.9*var(0)*(var(0)+1),-47-6-6*sin(sysvar(3))*var(0)
vel=-6-6*cos(sysvar(3))-0.9*var(0),6*sin(sysvar(3))
accel=0.9,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=10
value=stateno
ignorehitpause=1

[statedef 302]
type=a
movetype=h
physics=n
anim=5030

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=ceil(2.0**1)*ceil(enemy(0),sysvar(2)/ceil(2.0**1))+enemy(0),sysvar(2)%ceil(2.0**0)+ceil(2.0**0)
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=ceil(2.0**1)*ceil(enemy(1),sysvar(2)/ceil(2.0**1))+enemy(1),sysvar(2)%ceil(2.0**0)+ceil(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=velset
trigger1=1
x=-1*abs(gethitvar(xvel))
y=gethitvar(yvel)
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=selfstate
trigger1=1
value=5020
ignorehitpause=1

[statedef 310]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=310
value=310
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=animelemtime(5)%2=0
value=s100,15
freqmul=1
channel=1
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=animelemtime(5)%4=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
time=2
freq=180
ampl=(4-4*sin((pi/2/14)*animelemtime(5)))*ifelse(animelemtime(5)%2=0,1,-1)
phase=90
ignorehitpause=1



;ѓ
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=19
anim=10210
trans=addalpha
alpha=256*cos((pi/2/20)*animelemtime(5)),256*sin((pi/2/20)*animelemtime(5))
scale=2.4*sin((pi/2/20)*animelemtime(5)),2.4*sin((pi/2/20)*animelemtime(5))
pos=30,-68
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=animelemtime(5)%2=0
anim=10024
scale=0.6,0.6
pos=30,-68
vel=4+4*cos(sysvar(3))*cos(random),6*sin(sysvar(3))*cos(random)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=animelemtime(5)%2=1
anim=10034
scale=0.6,0.6
pos=30,-68
vel=4+4*cos(sysvar(3))*cos(random),6*sin(sysvar(3))*cos(random)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=prevstateno!=311
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=prevstateno!=311
value=311
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 311]

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=10
value=310
ignorehitpause=1



[state ]
type=projectile
trigger1=animelemtime(5)%2=0
trigger1=var(0)=0
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
projremanim=-1
projscale=0.7-0.07*var(0),0.7-0.07*var(0)
offset=30-(-6-6*cos(sysvar(3))-0.9*var(0))*var(0)-0.5*0.9*var(0)*(var(0)+1),-68-6-6*sin(sysvar(3))*var(0)
velocity=-6-6*cos(sysvar(3))-0.9*var(0),6*sin(sysvar(3))
accel=0.9,0
projremove=1
projremovetime=100
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
attr=s,np
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=4,2
getpower=20,10
givepower=0,5
hitsound=s300,1
guardsound=s300,1
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(5)%2=1
trigger1=var(0)=0
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
projremanim=-1
projscale=0.7-0.07*var(0),0.7-0.07*var(0)
offset=30-(-6-6*cos(sysvar(3))-0.9*var(0))*var(0)-0.5*0.9*var(0)*(var(0)+1),-68-6-6*sin(sysvar(3))*var(0)
velocity=-6-6*cos(sysvar(3))-0.9*var(0),6*sin(sysvar(3))
accel=0.9,0
projremove=1
projremovetime=100
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
attr=s,np
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=4,2
getpower=20,10
givepower=0,5
hitsound=s300,1
guardsound=s300,1
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=4
var(1)=10025+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=5&&var(0)<=9
var(1)=70020-5+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)%2=0
anim=var(1)
scale=0.7-0.07*var(0),0.7-0.07*var(0)
pos=30-(-6-6*cos(sysvar(3))-0.9*var(0))*var(0)-0.5*0.9*var(0)*(var(0)+1),-68-6-6*sin(sysvar(3))*var(0)
vel=-6-6*cos(sysvar(3))-0.9*var(0),6*sin(sysvar(3))
accel=0.9,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=4
var(1)=10035+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=5&&var(0)<=9
var(1)=70030-5+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)%2=1
anim=var(1)
scale=0.7-0.07*var(0),0.7-0.07*var(0)
pos=30-(-6-6*cos(sysvar(3))-0.9*var(0))*var(0)-0.5*0.9*var(0)*(var(0)+1),-68-6-6*sin(sysvar(3))*var(0)
vel=-6-6*cos(sysvar(3))-0.9*var(0),6*sin(sysvar(3))
accel=0.9,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=10
value=stateno
ignorehitpause=1

[statedef 500]
type=c
movetype=a
physics=c
ctrl=0
sprpriority=5

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=500
value=500
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(2)=0
trigger2=animelemtime(2)=5
trigger3=animelemtime(2)=10
trigger4=animelemtime(2)=15
value=s100,27
channel=1
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(2)=0
trigger2=animelemtime(2)=5
trigger3=animelemtime(2)=10
trigger4=animelemtime(2)=15
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(2)>=0&&animelemtime(2)<=13
time=2
freq=180
ampl=(4-4*sin((pi/2/14)*animelemtime(2)))*ifelse(animelemtime(2)%2=0,1,-1)
phase=90
ignorehitpause=1



;̂PB
[state ]
type=explod
trigger1=animelemtime(2)>=0&&animelemtime(2)<=19
anim=10100
trans=addalpha
alpha=256*cos((pi/2/20)*animelemtime(2)),256*sin((pi/2/20)*animelemtime(2))
scale=0.6*sin((pi/2/20)*animelemtime(2)),0.6*sin((pi/2/20)*animelemtime(2))
pos=80-50,-30
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483642
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(2)>=0&&animelemtime(2)<=19
anim=10200
trans=addalpha
alpha=256*cos((pi/2/20)*animelemtime(2)),256*sin((pi/2/20)*animelemtime(2))
scale=0.6*sin((pi/2/20)*animelemtime(2)),0.6*sin((pi/2/20)*animelemtime(2))
pos=80-50,-30
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(2)>=0&&animelemtime(2)<=19
anim=10210
trans=addalpha
alpha=256*cos((pi/2/20)*animelemtime(2)),256*sin((pi/2/20)*animelemtime(2))
scale=0.6*sin((pi/2/20)*animelemtime(2)),0.6*sin((pi/2/20)*animelemtime(2))
pos=80-50,-30
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(2)>=0&&animelemtime(2)<=19
anim=10060
scale=0.3-0.015*animelemtime(2),0.3-0.015*animelemtime(2)
pos=80-50,-30
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(2)>=0&&animelemtime(2)<=14
anim=10022
scale=0.45,0.45
pos=80-50,-30
vel=(3+3*cos(random))*cos(sysvar(3)),(3+3*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(2)>=0&&animelemtime(2)<=4
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.6,0.6
pos=80-50,-30
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;̂QB
[state ]
type=explod
trigger1=(animelemtime(2)-3)>=0&&(animelemtime(2)-3)<=19
anim=10100
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(2)-3)),256*sin((pi/2/20)*(animelemtime(2)-3))
scale=0.6*sin((pi/2/20)*(animelemtime(2)-3)),0.6*sin((pi/2/20)*(animelemtime(2)-3))
pos=80+50-50,-30-100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483642
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-3)>=0&&(animelemtime(2)-3)<=19
anim=10200
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(2)-3)),256*sin((pi/2/20)*(animelemtime(2)-3))
scale=0.6*sin((pi/2/20)*(animelemtime(2)-3)),0.6*sin((pi/2/20)*(animelemtime(2)-3))
pos=80+50-50,-30-100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-3)>=0&&(animelemtime(2)-3)<=19
anim=10210
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(2)-3)),256*sin((pi/2/20)*(animelemtime(2)-3))
scale=0.6*sin((pi/2/20)*(animelemtime(2)-3)),0.6*sin((pi/2/20)*(animelemtime(2)-3))
pos=80+50-50,-30-100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-3)>=0&&(animelemtime(2)-3)<=19
anim=10060
scale=0.3-0.015*(animelemtime(2)-3),0.3-0.015*(animelemtime(2)-3)
pos=80+50-50,-30-100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-3)>=0&&(animelemtime(2)-3)<=14
anim=10022
scale=0.45,0.45
pos=80+50-50,-30-100
vel=(3+3*cos(random))*cos(sysvar(3)),(3+3*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-3)>=0&&(animelemtime(2)-3)<=4
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.6,0.6
pos=80+50-50,-30-100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;̂RB
[state ]
type=explod
trigger1=(animelemtime(2)-6)>=0&&(animelemtime(2)-6)<=19
anim=10100
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(2)-6)),256*sin((pi/2/20)*(animelemtime(2)-6))
scale=0.6*sin((pi/2/20)*(animelemtime(2)-6)),0.6*sin((pi/2/20)*(animelemtime(2)-6))
pos=80+50+100-50,-30-100+50
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483642
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-6)>=0&&(animelemtime(2)-6)<=19
anim=10200
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(2)-6)),256*sin((pi/2/20)*(animelemtime(2)-6))
scale=0.6*sin((pi/2/20)*(animelemtime(2)-6)),0.6*sin((pi/2/20)*(animelemtime(2)-6))
pos=80+50+100-50,-30-100+50
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-6)>=0&&(animelemtime(2)-6)<=19
anim=10210
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(2)-6)),256*sin((pi/2/20)*(animelemtime(2)-6))
scale=0.6*sin((pi/2/20)*(animelemtime(2)-6)),0.6*sin((pi/2/20)*(animelemtime(2)-6))
pos=80+50+100-50,-30-100+50
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-6)>=0&&(animelemtime(2)-6)<=19
anim=10060
scale=0.3-0.015*(animelemtime(2)-6),0.3-0.015*(animelemtime(2)-6)
pos=80+50+100-50,-30-100+50
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-6)>=0&&(animelemtime(2)-6)<=14
anim=10022
scale=0.45,0.45
pos=80+50+100-50,-30-100+50
vel=(3+3*cos(random))*cos(sysvar(3)),(3+3*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-6)>=0&&(animelemtime(2)-6)<=4
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.6,0.6
pos=80+50+100-50,-30-100+50
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;̂SB
[state ]
type=explod
trigger1=(animelemtime(2)-9)>=0&&(animelemtime(2)-9)<=19
anim=10100
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(2)-9)),256*sin((pi/2/20)*(animelemtime(2)-9))
scale=0.6*sin((pi/2/20)*(animelemtime(2)-9)),0.6*sin((pi/2/20)*(animelemtime(2)-9))
pos=80+50+100+50-50,-30-100+50-100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483642
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-9)>=0&&(animelemtime(2)-9)<=19
anim=10200
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(2)-9)),256*sin((pi/2/20)*(animelemtime(2)-9))
scale=0.6*sin((pi/2/20)*(animelemtime(2)-9)),0.6*sin((pi/2/20)*(animelemtime(2)-9))
pos=80+50+100+50-50,-30-100+50-100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-9)>=0&&(animelemtime(2)-9)<=19
anim=10210
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(2)-9)),256*sin((pi/2/20)*(animelemtime(2)-9))
scale=0.6*sin((pi/2/20)*(animelemtime(2)-9)),0.6*sin((pi/2/20)*(animelemtime(2)-9))
pos=80+50+100+50-50,-30-100+50-100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-9)>=0&&(animelemtime(2)-9)<=19
anim=10060
scale=0.3-0.015*(animelemtime(2)-9),0.3-0.015*(animelemtime(2)-9)
pos=80+50+100+50-50,-30-100+50-100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-9)>=0&&(animelemtime(2)-9)<=14
anim=10022
scale=0.45,0.45
pos=80+50+100+50-50,-30-100+50-100
vel=(3+3*cos(random))*cos(sysvar(3)),(3+3*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-9)>=0&&(animelemtime(2)-9)<=4
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.6,0.6
pos=80+50+100+50-50,-30-100+50-100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;U{́B
[state ]
type=projectile
trigger1=animelemtime(2)=0
projanim=40090
projremanim=-1
projscale=1,1
offset=80-50,-30
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
attr=s,np
hitflag=mad
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-8
guard.velocity=-4
air.velocity=-2,-8
airguard.velocity=-2,-8
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(2)=3
projanim=40090
projremanim=-1
projscale=1,1
offset=80+50-50,-30-100
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
attr=s,np
hitflag=mad
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-8
guard.velocity=-4
air.velocity=-2,-8
airguard.velocity=-2,-8
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(2)=6
projanim=40090
projremanim=-1
projscale=1,1
offset=80+50+100-50,-30-100+50
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
attr=s,np
hitflag=mad
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-8
guard.velocity=-4
air.velocity=-2,-8
airguard.velocity=-2,-8
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(2)=9
projanim=40090
projremanim=-1
projscale=1,1
offset=80+50+100+50-50,-30-100+50-100
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
attr=s,np
hitflag=mad
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-8
guard.velocity=-4
air.velocity=-2,-8
airguard.velocity=-2,-8
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=11
ctrl=1
ignorehitpause=1

[statedef 520]
type=c
movetype=a
physics=c
ctrl=0
sprpriority=5

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=520
value=520
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(4)=0
value=s300,0
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(4)=0
trigger2=animelemtime(4)=6
trigger3=animelemtime(4)=12
value=s300,1
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(4)=0
trigger2=animelemtime(4)=6
trigger3=animelemtime(4)=12
value=s10000,2
channel=2
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(4)=0
trigger2=animelemtime(4)=3
trigger3=animelemtime(4)=6
trigger4=animelemtime(4)=9
trigger5=animelemtime(4)=12
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(4)>=0&&animelemtime(4)<=13
time=2
freq=180
ampl=(4-4*sin((pi/2/14)*animelemtime(4)))*ifelse(animelemtime(4)%2=0,1,-1)
phase=90
ignorehitpause=1



;wŏՌgB
[state ]
type=explod
trigger1=animelemtime(4)>=-5&&animelemtime(4)<=-5+8
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.5,0.5
pos=-4,-76
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=-5+3&&animelemtime(4)<=-5+8+3
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.5,0.5
pos=96,-screenpos y
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=-5+6&&animelemtime(4)<=-5+8+6
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.5,0.5
pos=146,-screenpos y+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=-5+9&&animelemtime(4)<=-5+8+9
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.5,0.5
pos=196,-screenpos y
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=-5+12&&animelemtime(4)<=-5+8+12
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.5,0.5
pos=246,-screenpos y+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;qbgXp[NIȁB
[state ]
type=explod
trigger1=animelemtime(4)>=-5&&animelemtime(4)<=-5+13
anim=10034
scale=0.5,0.5
pos=-4,-76
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=-5+3&&animelemtime(4)<=-5+13+3
anim=10034
scale=0.5,0.5
pos=96,-screenpos y
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=-5+6&&animelemtime(4)<=-5+13+6
anim=10034
scale=0.5,0.5
pos=146,-screenpos y+240
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=-5+9&&animelemtime(4)<=-5+13+9
anim=10034
scale=0.5,0.5
pos=196,-screenpos y
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=-5+12&&animelemtime(4)<=-5+13+12
anim=10034
scale=0.5,0.5
pos=246,-screenpos y+240
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;܂łH
[state ]
type=varset
trigger1=animelemtime(4)=-5
trigger1=prevstateno!=521
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(4)=-5
trigger1=prevstateno!=521
value=521
ignorehitpause=1



;I@III
[state ]
type=varset
trigger1=animelemtime(4)=-2
trigger1=prevstateno!=522
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(4)=-2
trigger1=prevstateno!=522
value=522
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(4)=1
trigger1=prevstateno!=523
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(4)=1
trigger1=prevstateno!=523
value=523
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(4)=4
trigger1=prevstateno!=524
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(4)=4
trigger1=prevstateno!=524
value=524
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(4)=7
trigger1=prevstateno!=525
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(4)=7
trigger1=prevstateno!=525
value=525
ignorehitpause=1



;U{̂ɂȂ܂[
[state ]
type=projectile
trigger1=animelemtime(4)=0
projanim=40080
projremanim=-1
projscale=1,1
offset=-4,-screenpos x+240
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
attr=s,np
hitflag=mad
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
hitsound=s300,1
guardsound=s300,1
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-8
guard.velocity=-4
air.velocity=-2,-8
airguard.velocity=-2,-8
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(4)=3
projanim=40080
projremanim=-1
projscale=1,1
offset=96,-screenpos x+240
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
attr=s,np
hitflag=mad
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
hitsound=s300,1
guardsound=s300,1
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-8
guard.velocity=-4
air.velocity=-2,-8
airguard.velocity=-2,-8
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(4)=6
projanim=40080
projremanim=-1
projscale=1,1
offset=146,-screenpos x+240
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
attr=s,np
hitflag=mad
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
hitsound=s300,1
guardsound=s300,1
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-8
guard.velocity=-4
air.velocity=-2,-8
airguard.velocity=-2,-8
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(4)=9
projanim=40080
projremanim=-1
projscale=1,1
offset=196,-screenpos x+240
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
attr=s,np
hitflag=mad
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
hitsound=s300,1
guardsound=s300,1
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-8
guard.velocity=-4
air.velocity=-2,-8
airguard.velocity=-2,-8
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(4)=12
projanim=40080
projremanim=-1
projscale=1,1
offset=246,-screenpos x+240
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
attr=s,np
hitflag=mad
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
hitsound=s300,1
guardsound=s300,1
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-8
guard.velocity=-4
air.velocity=-2,-8
airguard.velocity=-2,-8
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=11
ctrl=1
ignorehitpause=1

[statedef 521]

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=15
value=520
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=14
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.4,0.4
pos=-4+(-75+25*var(0))*cos(-pi*90/180.0)+3*cos(-pi*90/180+(-(sysvar(3)%61)+30)/180.0)*var(0),-76+(-75+25*var(0))*sin(-pi*90/180.0)+3*sin(-pi*90/180+(-(sysvar(3)%61)+30)/180.0)*var(0)
vel=-3*cos(-pi*90/180+(-(sysvar(3)%61)+30)/180.0),-3*sin(-pi*90/180+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10062+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70060-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.16-0.16*sin((pi/2/15)*var(0)),1000
pos=-4,-76
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10072+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70070-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.016-0.016*sin((pi/2/15)*var(0)),1000
pos=-4,-76
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=15
value=stateno
ignorehitpause=1

[statedef 522]

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=15
value=520
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=14
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.4,0.4
pos=96+(-75+25*var(0))*cos(-pi*90/180.0)+3*cos(-pi*90/180+(-(sysvar(3)%61)+30)/180.0)*var(0),-screenpos y+240+(-75+25*var(0))*sin(-pi*90/180.0)+3*sin(-pi*90/180+(-(sysvar(3)%61)+30)/180.0)*var(0)
vel=-3*cos(-pi*90/180+(-(sysvar(3)%61)+30)/180.0),-3*sin(-pi*90/180+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10062+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70060-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.16-0.16*sin((pi/2/15)*var(0)),1000
pos=96,-screenpos y+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10072+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70070-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.016-0.016*sin((pi/2/15)*var(0)),1000
pos=96,-screenpos y+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=15
value=stateno
ignorehitpause=1

[statedef 523]

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=15
value=520
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=14
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.4,0.4
pos=146+(-75+25*var(0))*cos(pi*90/180.0)+3*cos(pi*90/180+(-(sysvar(3)%61)+30)/180.0)*var(0),-screenpos y+(-75+25*var(0))*sin(pi*90/180.0)+3*sin(pi*90/180+(-(sysvar(3)%61)+30)/180.0)*var(0)
vel=-3*cos(pi*90/180+(-(sysvar(3)%61)+30)/180.0),-3*sin(pi*90/180+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10062+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70060-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.16-0.16*sin((pi/2/15)*var(0)),1000
pos=146,-screenpos y+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10072+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70070-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.016-0.016*sin((pi/2/15)*var(0)),1000
pos=146,-screenpos y+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=15
value=stateno
ignorehitpause=1

[statedef 524]

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=15
value=520
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=14
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.4,0.4
pos=196+(-75+25*var(0))*cos(-pi*90/180.0)+3*cos(-pi*90/180+(-(sysvar(3)%61)+30)/180.0)*var(0),-screenpos y+240+(-75+25*var(0))*sin(-pi*90/180.0)+3*sin(-pi*90/180+(-(sysvar(3)%61)+30)/180.0)*var(0)
vel=-3*cos(-pi*90/180+(-(sysvar(3)%61)+30)/180.0),-3*sin(-pi*90/180+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10062+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70060-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.16-0.16*sin((pi/2/15)*var(0)),1000
pos=196,-screenpos y+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10072+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70070-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.016-0.016*sin((pi/2/15)*var(0)),1000
pos=196,-screenpos y+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=15
value=stateno
ignorehitpause=1

[statedef 525]

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=15
value=520
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=14
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.4,0.4
pos=246+(-75+25*var(0))*cos(pi*90/180.0)+3*cos(pi*90/180+(-(sysvar(3)%61)+30)/180.0)*var(0),-screenpos y+(-75+25*var(0))*sin(pi*90/180.0)+3*sin(pi*90/180+(-(sysvar(3)%61)+30)/180.0)*var(0)
vel=-3*cos(pi*90/180+(-(sysvar(3)%61)+30)/180.0),-3*sin(pi*90/180+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10062+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70060-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.16-0.16*sin((pi/2/15)*var(0)),1000
pos=246,-screenpos y+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10072+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70070-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.016-0.016*sin((pi/2/15)*var(0)),1000
pos=246,-screenpos y+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=15
value=stateno
ignorehitpause=1

[statedef 700]
type=a
movetype=a
physics=a
ctrl=0
sprpriority=5

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=700
value=700
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=animelemtime(5)%2=0
value=s100,15
freqmul=1
channel=1
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=animelemtime(5)%4=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
time=2
freq=180
ampl=(4-4*sin((pi/2/14)*animelemtime(5)))*ifelse(animelemtime(5)%2=0,1,-1)
phase=90
ignorehitpause=1



;xł[B
[state ]
type=veladd
trigger1=animelemtime(4)=0
x=-6
ignorehitpause=1
[state ]
type=velset
trigger1=animelemtime(4)>=0&&animelemtime(4)<=14
y=-1
ignorehitpause=1



;ѓ
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=19
anim=10100
trans=addalpha
alpha=256*cos((pi/2/20)*animelemtime(5)),256*sin((pi/2/20)*animelemtime(5))
scale=0.6*sin((pi/2/20)*animelemtime(5)),2.4*sin((pi/2/20)*animelemtime(5))
pos=34+20,-47
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=animelemtime(5)%2=0
anim=10024
scale=0.6,0.6
pos=34+20,-47
vel=4+4*cos(sysvar(3))*cos(random),6*sin(sysvar(3))*cos(random)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=animelemtime(5)%2=1
anim=10034
scale=0.6,0.6
pos=34+20,-47
vel=4+4*cos(sysvar(3))*cos(random),6*sin(sysvar(3))*cos(random)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=prevstateno!=701
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=prevstateno!=701
value=701
ignorehitpause=1

[statedef 701]

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=10
value=700
ignorehitpause=1



[state ]
type=projectile
trigger1=animelemtime(5)%2=0
trigger1=var(0)=0
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
projremanim=-1
projscale=0.7-0.07*var(0),0.7-0.07*var(0)
offset=34+20-(-6-6*cos(sysvar(3))-0.9*var(0))*var(0)-0.5*0.9*var(0)*(var(0)+1),-47-6-6*sin(sysvar(3))*var(0)
velocity=-6-6*cos(sysvar(3))-0.9*var(0),6*sin(sysvar(3))
accel=0.9,0
projremove=1
projremovetime=100
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
attr=s,np
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=4,2
getpower=20,10
givepower=0,5
hitsound=s300,1
guardsound=s300,1
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(5)%2=1
trigger1=var(0)=0
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
projremanim=-1
projscale=0.7-0.07*var(0),0.7-0.07*var(0)
offset=34+20-(-6-6*cos(sysvar(3))-0.9*var(0))*var(0)-0.5*0.9*var(0)*(var(0)+1),-47-6-6*sin(sysvar(3))*var(0)
velocity=-6-6*cos(sysvar(3))-0.9*var(0),6*sin(sysvar(3))
accel=0.9,0
projremove=1
projremovetime=100
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
attr=s,np
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=4,2
getpower=20,10
givepower=0,5
hitsound=s300,1
guardsound=s300,1
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=4
var(1)=10025+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=5&&var(0)<=9
var(1)=70020-5+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)%2=0
anim=var(1)
scale=0.7-0.07*var(0),0.7-0.07*var(0)
pos=34+20-(-6-6*cos(sysvar(3))-0.9*var(0))*var(0)-0.5*0.9*var(0)*(var(0)+1),-47-6-6*sin(sysvar(3))*var(0)
vel=-6-6*cos(sysvar(3))-0.9*var(0),6*sin(sysvar(3))
accel=0.9,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=4
var(1)=10035+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=5&&var(0)<=9
var(1)=70030-5+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)%2=1
anim=var(1)
scale=0.7-0.07*var(0),0.7-0.07*var(0)
pos=34+20-(-6-6*cos(sysvar(3))-0.9*var(0))*var(0)-0.5*0.9*var(0)*(var(0)+1),-47-6-6*sin(sysvar(3))*var(0)
vel=-6-6*cos(sysvar(3))-0.9*var(0),6*sin(sysvar(3))
accel=0.9,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=10
value=stateno
ignorehitpause=1

[statedef 800]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=800
value=800
ignorehitpause=1



;U{́B
[state ]
type=hitdef
trigger1=animelemtime(2)=0
attr=s,nt
hitflag=mafd
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=0,0
getpower=20,10
givepower=0,5
pausetime=0,0
guard.pausetime=0,0
ground.type=high
air.type=high
ground.slidetime=0
guard.slidetime=0
ground.hittime=0
air.hittime=0
guard.ctrltime=0
airguard.ctrltime=0
ground.velocity=0
guard.velocity=0
air.velocity=0,0
airguard.velocity=0,0
fall=1
air.fall=1
kill=0
guard.kill=0
fall.kill=0
p2facing=1
ignorehitpause=1



;܂̓^[Qbg𐴎ZB
[state ]
type=targetdrop
triggerall=numtarget>0
trigger1=animelemtime(1)=0
ignorehitpause=1
[state ]
type=targetstate
triggerall=numtarget>0
trigger1=1
value=802
ignorehitpause=1
[state ]
type=changestate
triggerall=numtarget>0
trigger1=1
value=801
ignorehitpause=1

;sAʏXe[gֈڍsB
[state ]
type=changestate
trigger1=animtime=0
value=240
ignorehitpause=1

[statedef 801]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=801
value=801
ignorehitpause=1



;DEATHB
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10000,6
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=40
trigger2=animelemtime(1)=45
trigger3=animelemtime(1)=50
trigger4=animelemtime(1)=55
trigger5=animelemtime(1)=60
value=s206,16
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=40
trigger2=animelemtime(1)=45
trigger3=animelemtime(1)=50
trigger4=animelemtime(1)=55
trigger5=animelemtime(1)=60
value=s10000,7
channel=2
ignorehitpause=1



;ʐ
[state ]
type=assertspecial
trigger1=animelemtime(1)>=20&&animelemtime(1)<=59
flag=nobardisplay
flag2=nofg
flag3=globalnoshadow
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=11000
trans=addalpha
alpha=0,256*cos((pi/2/20)*animelemtime(1))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=20&&animelemtime(1)<=59
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(1)<=89
anim=11000
trans=addalpha
alpha=0,256*sin((pi/2/30)*(animelemtime(1)-60))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)=40
trigger2=animelemtime(1)=45
trigger3=animelemtime(1)=50
trigger4=animelemtime(1)=55
trigger5=animelemtime(1)=60
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;ʗhB
[state ]
type=envshake
trigger1=animelemtime(1)>=40&&animelemtime(1)<=59
time=2
freq=180
ampl=12*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1



;ʒ[B
[state ]
type=width
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
value=150*sin((pi/2/10)*animelemtime(1)),0
ignorehitpause=1
[state ]
type=width
trigger1=animelemtime(1)>=10&&animelemtime(1)<=59
value=150,0
ignorehitpause=1



;Ԃ̒eAƐ̒eB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=10004
scale=0.4,0.4
pos=-18,-52
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=10014
scale=0.4,0.4
pos=23,-52
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=10004
scale=0.4,0.4
pos=-18,-52
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=10014
scale=0.4,0.4
pos=23,-52
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;Ԃ̒eAƐ̒eՓˁB
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(1)<=39
anim=10004
scale=0.4,0.4
pos=-18+(150-(-18))*sin((pi/2/10)*(animelemtime(1)-30)),-52+(-98-(-52))*sin((pi/2/10)*(animelemtime(1)-30))
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(1)<=39
anim=10014
scale=0.4,0.4
pos=23+(150-23)*sin((pi/2/10)*(animelemtime(1)-30)),-52+(-98-(-52))*sin((pi/2/10)*(animelemtime(1)-30))
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(1)<=39
anim=10004
scale=0.4,0.4
pos=23+(150-23)*sin((pi/2/10)*(animelemtime(1)-30)),-52+(-98-(-52))*sin((pi/2/10)*(animelemtime(1)-30))
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(1)<=39
anim=10014
scale=0.4,0.4
pos=23+(150-23)*sin((pi/2/10)*(animelemtime(1)-30)),-52+(-98-(-52))*sin((pi/2/10)*(animelemtime(1)-30))
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1

;̂œ̒eՓ˂ȀՌgB
[state ]
type=explod
trigger1=animelemtime(1)>=40&&animelemtime(1)<=69
anim=10200
trans=addalpha
alpha=256-12.8*(animelemtime(1)-40),12.8*(animelemtime(1)-40)
scale=0.215*(animelemtime(1)-40),0.215*(animelemtime(1)-40)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-8
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=45&&animelemtime(1)<=64
anim=10210
trans=addalpha
alpha=256-12.8*(animelemtime(1)-45),12.8*(animelemtime(1)-45)
scale=0.215*(animelemtime(1)-45),0.215*(animelemtime(1)-45)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-9
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=50&&animelemtime(1)<=69
anim=10200
facing=-1
trans=addalpha
alpha=256-12.8*(animelemtime(1)-50),12.8*(animelemtime(1)-50)
scale=0.215*(animelemtime(1)-50),0.215*(animelemtime(1)-50)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-10
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=55&&animelemtime(1)<=74
anim=10210
facing=-1
trans=addalpha
alpha=256-12.8*(animelemtime(1)-55),12.8*(animelemtime(1)-55)
scale=0.215*(animelemtime(1)-55),0.215*(animelemtime(1)-55)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-11
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(1)<=79
anim=10100
trans=addalpha
alpha=256-12.8*(animelemtime(1)-60),12.8*(animelemtime(1)-60)
scale=0.215*(animelemtime(1)-60),0.215*(animelemtime(1)-60)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-12
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(1)<=79
anim=10200
trans=addalpha
alpha=256-12.8*(animelemtime(1)-60),12.8*(animelemtime(1)-60)
scale=0.215*(animelemtime(1)-60),0.215*(animelemtime(1)-60)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-13
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(1)<=79
anim=10210
trans=addalpha
alpha=256-12.8*(animelemtime(1)-60),12.8*(animelemtime(1)-60)
scale=0.215*(animelemtime(1)-60),0.215*(animelemtime(1)-60)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-14
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;Ȃ񂩎̒e
[state ]
type=explod
trigger1=animelemtime(1)>=40&&animelemtime(1)<=59
anim=10060
scale=0.6,0.6
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(1)<=79
anim=10060
scale=0.6-0.03*(animelemtime(1)-60),0.6-0.03*(animelemtime(1)-60)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(1)<=79
anim=10101
scale=0.215*(animelemtime(1)-60),0.215*(animelemtime(1)-60)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-7
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=40&&animelemtime(1)<=79
anim=10024
scale=0.6,0.6
pos=150,-98
vel=(12+12*cos(random))*cos(sysvar(3)),(6+6*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=40&&animelemtime(1)<=79
anim=10024
scale=0.6,0.6
pos=150,-98
vel=(12+12*cos(random))*cos(sysvar(3)),(6+6*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
ignorehitpause=1



;^[QbgŒA܂B
[state ]
type=targetlifeadd
triggerall=numtarget>0
trigger1=animelemtime(1)=40
trigger2=animelemtime(1)=45
trigger3=animelemtime(1)=50
trigger4=animelemtime(1)=55
value=-31
kill=0
ignorehitpause=1
[state ]
type=targetlifeadd
triggerall=numtarget>0
trigger1=animelemtime(1)=60
value=-31
kill=1
ignorehitpause=1
[state ]
type=targetstate
triggerall=numtarget>0
trigger1=animelemtime(1)>=0&&animelemtime(1)<=59
value=802
ignorehitpause=1
[state ]
type=targetbind
triggerall=numtarget>0
trigger1=animelemtime(1)=0
pos=facing*(target,screenpos x-screenpos x),target,const(size.mid.pos.y)+(target,screenpos y-screenpos y)
time=1
ignorehitpause=1
[state ]
type=targetbind
triggerall=numtarget>0
trigger1=animelemtime(1)>=1&&animelemtime(1)<=29
pos=facing*(target,screenpos x-screenpos x)+0.1*(160-facing*(target,screenpos x-screenpos x)),(target,screenpos y-screenpos y)+0.1*(-108-(target,screenpos y-screenpos y))
time=1
ignorehitpause=1
[state ]
type=targetbind
triggerall=numtarget>0
trigger1=animelemtime(1)>=30&&animelemtime(1)<=59
pos=150,-98
time=1
ignorehitpause=1
[state ]
type=targetbind
triggerall=numtarget>0
trigger1=animelemtime(1)=60
pos=150,-98-target,const(size.mid.pos.y)
ignorehitpause=1



;sAʏXe[gֈڍsB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 802]
type=a
movetype=h
physics=n

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=ceil(2.0**1)*ceil(enemy(0),sysvar(2)/ceil(2.0**1))+enemy(0),sysvar(2)%ceil(2.0**0)+ceil(2.0**0)
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=ceil(2.0**1)*ceil(enemy(1),sysvar(2)/ceil(2.0**1))+enemy(1),sysvar(2)%ceil(2.0**0)+ceil(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim2
trigger1=time=0
value=802
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=1,0
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=changestate
trigger1=time>0
value=803
ignorehitpause=1

[statedef 803]
type=a
movetype=h
physics=n

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=ceil(2.0**1)*ceil(enemy(0),sysvar(2)/ceil(2.0**1))+enemy(0),sysvar(2)%ceil(2.0**0)+ceil(2.0**0)
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=ceil(2.0**1)*ceil(enemy(1),sysvar(2)/ceil(2.0**1))+enemy(1),sysvar(2)%ceil(2.0**0)+ceil(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim2
trigger1=time=0
value=803
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=1,0
ignorehitpause=1
[state ]
type=velset
trigger1=time=0
x=-1
y=-8
ignorehitpause=1
[state ]
type=veladd
trigger1=animelemtime(3)>=0
y=.39
ignorehitpause=1
[state ]
type=selfstate
trigger1=vel y>=0
trigger1=pos y>=0
value=5100
ignorehitpause=1



;
;KEZ
;

[statedef 3000]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=3000
value=3000
ignorehitpause=1


;
;Ko
;

;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,12
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,12
volume=255
ignorehitpause=1



;|[YB
[state ]
type=superpause
trigger1=animelemtime(1)=0
anim=-1
darken=0
poweradd=-1000
movetime=20
time=20
ignorehitpause=1



;Jb`[CIII
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
anim=30000
trans=addalpha
alpha=256,0
scale=0.5,0.5
pos=-50+1*animelemtime(1),0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=29
anim=30000
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(1)-10)),256*sin((pi/2/20)*(animelemtime(1)-10))
scale=0.5,0.5
pos=-50+1*animelemtime(1),0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1


;
;̌
;

;B
[state ]
type=playsnd
trigger1=animelemtime(5)=0
value=s100,20
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(8)<=-1
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(8)>=0&&animelemtime(8)<=7
anim=11000
trans=addalpha
alpha=0,256*sin((pi/2/8)*animelemtime(8))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;xB
[state ]
type=velset
trigger1=animelemtime(5)=0
x=60
ignorehitpause=1



;U{́B
[state ]
type=hitdef
trigger1=animelemtime(7)=0
attr=s,nt
hitflag=mafd
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=0,0
getpower=20,10
givepower=0,5
pausetime=0,0
guard.pausetime=0,0
ground.type=high
air.type=high
ground.slidetime=0
guard.slidetime=0
ground.hittime=0
air.hittime=0
guard.ctrltime=0
airguard.ctrltime=0
ground.velocity=0
guard.velocity=0
air.velocity=0,0
airguard.velocity=0,0
fall=1
air.fall=1
kill=0
guard.kill=0
fall.kill=0
p2facing=1
ignorehitpause=1



;܂̓^[Qbg𐴎ZB
[state ]
type=targetdrop
triggerall=numtarget>0
trigger1=animelemtime(1)=0
ignorehitpause=1
[state ]
type=targetstate
triggerall=numtarget>0
trigger1=1
value=802
ignorehitpause=1
[state ]
type=changestate
triggerall=numtarget>0
trigger1=1
value=3001
ignorehitpause=1

;sAʏXe[gֈڍsB
[state ]
type=changestate
trigger1=animtime=0
value=50
ctrl=1
ignorehitpause=1

[statedef 3001]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=3001
value=3001
ignorehitpause=1



;DEATHB
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10000,6
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10000,9
freqmul=2.3
volume=255
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10000,9
freqmul=2.3
volume=255
channel=2
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10000,9
freqmul=2.3
volume=255
channel=3
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=40
value=s10000,8
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=70
trigger2=animelemtime(1)=75
trigger3=animelemtime(1)=80
trigger4=animelemtime(1)=85
trigger5=animelemtime(1)=90
trigger6=animelemtime(1)=95
trigger7=animelemtime(1)=100
trigger8=animelemtime(1)=105
trigger9=animelemtime(1)=110
trigger10=animelemtime(1)=115
trigger11=animelemtime(1)=120
trigger12=animelemtime(1)=125
trigger13=animelemtime(1)=130
trigger14=animelemtime(1)=135
trigger15=animelemtime(1)=140
trigger16=animelemtime(1)=145
trigger17=animelemtime(1)=150
trigger18=animelemtime(1)=155
trigger19=animelemtime(1)=160
trigger20=animelemtime(1)=165
trigger21=animelemtime(1)=170
trigger22=animelemtime(1)=175
trigger23=animelemtime(1)=180
trigger24=animelemtime(1)=185
value=s206,16
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=70
value=s10000,4
volume=255
channel=2
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=70
trigger2=animelemtime(1)=75
trigger3=animelemtime(1)=80
trigger4=animelemtime(1)=85
trigger5=animelemtime(1)=90
trigger6=animelemtime(1)=95
trigger7=animelemtime(1)=100
trigger8=animelemtime(1)=105
trigger9=animelemtime(1)=110
trigger10=animelemtime(1)=115
trigger11=animelemtime(1)=120
trigger12=animelemtime(1)=125
trigger13=animelemtime(1)=130
trigger14=animelemtime(1)=135
trigger15=animelemtime(1)=140
trigger16=animelemtime(1)=145
trigger17=animelemtime(1)=150
trigger18=animelemtime(1)=155
trigger19=animelemtime(1)=160
trigger20=animelemtime(1)=165
trigger21=animelemtime(1)=170
trigger22=animelemtime(1)=175
trigger23=animelemtime(1)=180
trigger24=animelemtime(1)=185
value=s10000,7
channel=3
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=185
value=s10000,10
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=242
value=s206,7
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=242
value=s100,26
volume=255
ignorehitpause=1



;ʐ
[state ]
type=assertspecial
trigger1=animelemtime(1)>=20&&animelemtime(1)<=239
flag=nobardisplay
flag2=nofg
flag3=globalnoshadow
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=184
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=185&&animelemtime(1)<=239
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=240&&animelemtime(1)<=259
anim=11000
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(1)-240)),256*sin((pi/2/20)*(animelemtime(1)-240))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)=70
trigger2=animelemtime(1)=75
trigger3=animelemtime(1)=80
trigger4=animelemtime(1)=85
trigger5=animelemtime(1)=90
trigger6=animelemtime(1)=95
trigger7=animelemtime(1)=100
trigger8=animelemtime(1)=105
trigger9=animelemtime(1)=110
trigger10=animelemtime(1)=115
trigger11=animelemtime(1)=120
trigger12=animelemtime(1)=125
trigger13=animelemtime(1)=130
trigger14=animelemtime(1)=135
trigger15=animelemtime(1)=140
trigger16=animelemtime(1)=145
trigger17=animelemtime(1)=150
trigger18=animelemtime(1)=155
trigger19=animelemtime(1)=160
trigger20=animelemtime(1)=165
trigger21=animelemtime(1)=170
trigger22=animelemtime(1)=175
trigger23=animelemtime(1)=180
trigger24=animelemtime(1)=185
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=185&&animelemtime(1)<=194
anim=11000
trans=addalpha
alpha=256*cos((pi/2/10)*(animelemtime(1)-185)),256*sin((pi/2/10)*(animelemtime(1)-185))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;ʗhB
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(1)<=69
time=2
freq=180
ampl=6*(1-cos((pi/2/70)*animelemtime(1)))*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=70&&animelemtime(1)<=184
time=2
freq=180
ampl=12*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=185&&animelemtime(1)<=239
time=2
freq=180
ampl=24*(1-sin((pi/2/55)*(animelemtime(1)-185)))*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1



;ʒ[B
[state ]
type=width
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
value=200*sin((pi/2/10)*animelemtime(1)),0
ignorehitpause=1
[state ]
type=width
trigger1=animelemtime(1)>=10&&animelemtime(1)<=184
value=200,0
ignorehitpause=1



;Ƃ
[state ]
type=trans
trigger1=animelemtime(1)>=185&&animelemtime(1)<=239
trans=addalpha
alpha=0,0
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(1)>=240&&animelemtime(1)<=259
trans=addalpha
alpha=256*sin((pi/2/20)*(animelemtime(1)-240)),0
ignorehitpause=1



;Ԃ̒eAƐ̒eB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=59
anim=10004
scale=0.4,0.4
pos=-18,-52
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=59
anim=10014
scale=0.4,0.4
pos=23,-52
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=59
anim=10004
scale=0.4,0.4
pos=-18,-52
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=59
anim=10014
scale=0.4,0.4
pos=23,-52
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;Ԃ̒eAƐ̒eՓˁB
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(1)<=69
anim=10004
scale=0.4,0.4
pos=-18+(150-(-18))*sin((pi/2/10)*(animelemtime(1)-60)),-52+(-98-(-52))*sin((pi/2/10)*(animelemtime(1)-60))
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(1)<=69
anim=10014
scale=0.4,0.4
pos=23+(150-23)*sin((pi/2/10)*(animelemtime(1)-60)),-52+(-98-(-52))*sin((pi/2/10)*(animelemtime(1)-60))
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(1)<=69
anim=10004
scale=0.4,0.4
pos=23+(150-23)*sin((pi/2/10)*(animelemtime(1)-60)),-52+(-98-(-52))*sin((pi/2/10)*(animelemtime(1)-60))
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(1)<=69
anim=10014
scale=0.4,0.4
pos=23+(150-23)*sin((pi/2/10)*(animelemtime(1)-60)),-52+(-98-(-52))*sin((pi/2/10)*(animelemtime(1)-60))
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;̂œ̒eՓ˂ȀՌgB
[state ]
type=explod
trigger1=animelemtime(1)>=70&&animelemtime(1)<=89
anim=10200
trans=addalpha
alpha=256-12.8*(animelemtime(1)-70),12.8*(animelemtime(1)-70)
scale=0.215*(animelemtime(1)-70),0.215*(animelemtime(1)-70)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-13
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=75&&animelemtime(1)<=94
anim=10210
trans=addalpha
alpha=256-12.8*(animelemtime(1)-75),12.8*(animelemtime(1)-75)
scale=0.215*(animelemtime(1)-75),0.215*(animelemtime(1)-75)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-14
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=80&&animelemtime(1)<=99
anim=10200
facing=-1
trans=addalpha
alpha=256-12.8*(animelemtime(1)-80),12.8*(animelemtime(1)-80)
scale=0.215*(animelemtime(1)-80),0.215*(animelemtime(1)-80)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-15
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=85&&animelemtime(1)<=104
anim=10210
facing=-1
trans=addalpha
alpha=256-12.8*(animelemtime(1)-85),12.8*(animelemtime(1)-85)
scale=0.215*(animelemtime(1)-85),0.215*(animelemtime(1)-85)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-16
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-20)>=70&&(animelemtime(1)-20)<=89
anim=10200
trans=addalpha
alpha=256-12.8*((animelemtime(1)-20)-70),12.8*((animelemtime(1)-20)-70)
scale=0.215*((animelemtime(1)-20)-70),0.215*((animelemtime(1)-20)-70)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-17
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-20)>=75&&(animelemtime(1)-20)<=94
anim=10210
trans=addalpha
alpha=256-12.8*((animelemtime(1)-20)-75),12.8*((animelemtime(1)-20)-75)
scale=0.215*((animelemtime(1)-20)-75),0.215*((animelemtime(1)-20)-75)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-18
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-20)>=80&&(animelemtime(1)-20)<=99
anim=10200
facing=-1
trans=addalpha
alpha=256-12.8*((animelemtime(1)-20)-80),12.8*((animelemtime(1)-20)-80)
scale=0.215*((animelemtime(1)-20)-80),0.215*((animelemtime(1)-20)-80)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-19
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-20)>=85&&(animelemtime(1)-20)<=104
anim=10210
facing=-1
trans=addalpha
alpha=256-12.8*((animelemtime(1)-20)-85),12.8*((animelemtime(1)-20)-85)
scale=0.215*((animelemtime(1)-20)-85),0.215*((animelemtime(1)-20)-85)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-20
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-40)>=70&&(animelemtime(1)-40)<=89
anim=10200
trans=addalpha
alpha=256-12.8*((animelemtime(1)-40)-70),12.8*((animelemtime(1)-40)-70)
scale=0.215*((animelemtime(1)-40)-70),0.215*((animelemtime(1)-40)-70)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-21
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-40)>=75&&(animelemtime(1)-40)<=94
anim=10210
trans=addalpha
alpha=256-12.8*((animelemtime(1)-40)-75),12.8*((animelemtime(1)-40)-75)
scale=0.215*((animelemtime(1)-40)-75),0.215*((animelemtime(1)-40)-75)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-22
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-40)>=80&&(animelemtime(1)-40)<=99
anim=10200
facing=-1
trans=addalpha
alpha=256-12.8*((animelemtime(1)-40)-80),12.8*((animelemtime(1)-40)-80)
scale=0.215*((animelemtime(1)-40)-80),0.215*((animelemtime(1)-40)-80)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-23
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-40)>=85&&(animelemtime(1)-40)<=104
anim=10210
facing=-1
trans=addalpha
alpha=256-12.8*((animelemtime(1)-40)-85),12.8*((animelemtime(1)-40)-85)
scale=0.215*((animelemtime(1)-40)-85),0.215*((animelemtime(1)-40)-85)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-24
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-60)>=70&&(animelemtime(1)-60)<=89
anim=10200
trans=addalpha
alpha=256-12.8*((animelemtime(1)-60)-70),12.8*((animelemtime(1)-60)-70)
scale=0.215*((animelemtime(1)-60)-70),0.215*((animelemtime(1)-60)-70)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-25
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-60)>=75&&(animelemtime(1)-60)<=94
anim=10210
trans=addalpha
alpha=256-12.8*((animelemtime(1)-60)-75),12.8*((animelemtime(1)-60)-75)
scale=0.215*((animelemtime(1)-60)-75),0.215*((animelemtime(1)-60)-75)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-26
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-60)>=80&&(animelemtime(1)-60)<=99
anim=10200
facing=-1
trans=addalpha
alpha=256-12.8*((animelemtime(1)-60)-80),12.8*((animelemtime(1)-60)-80)
scale=0.215*((animelemtime(1)-60)-80),0.215*((animelemtime(1)-60)-80)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-27
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-60)>=85&&(animelemtime(1)-60)<=104
anim=10210
facing=-1
trans=addalpha
alpha=256-12.8*((animelemtime(1)-60)-85),12.8*((animelemtime(1)-60)-85)
scale=0.215*((animelemtime(1)-60)-85),0.215*((animelemtime(1)-60)-85)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-28
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-80)>=70&&(animelemtime(1)-80)<=89
anim=10200
trans=addalpha
alpha=256-12.8*((animelemtime(1)-80)-70),12.8*((animelemtime(1)-80)-70)
scale=0.215*((animelemtime(1)-80)-70),0.215*((animelemtime(1)-80)-70)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-29
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-80)>=75&&(animelemtime(1)-80)<=94
anim=10210
trans=addalpha
alpha=256-12.8*((animelemtime(1)-80)-75),12.8*((animelemtime(1)-80)-75)
scale=0.215*((animelemtime(1)-80)-75),0.215*((animelemtime(1)-80)-75)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-30
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-80)>=80&&(animelemtime(1)-80)<=99
anim=10200
facing=-1
trans=addalpha
alpha=256-12.8*((animelemtime(1)-80)-80),12.8*((animelemtime(1)-80)-80)
scale=0.215*((animelemtime(1)-80)-80),0.215*((animelemtime(1)-80)-80)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-31
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-80)>=85&&(animelemtime(1)-80)<=104
anim=10210
facing=-1
trans=addalpha
alpha=256-12.8*((animelemtime(1)-80)-85),12.8*((animelemtime(1)-80)-85)
scale=0.215*((animelemtime(1)-80)-85),0.215*((animelemtime(1)-80)-85)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-32
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-100)>=70&&(animelemtime(1)-100)<=89
anim=10200
trans=addalpha
alpha=256-12.8*((animelemtime(1)-100)-70),12.8*((animelemtime(1)-100)-70)
scale=0.215*((animelemtime(1)-100)-70),0.215*((animelemtime(1)-100)-70)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-33
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-100)>=75&&(animelemtime(1)-100)<=94
anim=10210
trans=addalpha
alpha=256-12.8*((animelemtime(1)-100)-75),12.8*((animelemtime(1)-100)-75)
scale=0.215*((animelemtime(1)-100)-75),0.215*((animelemtime(1)-100)-75)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-34
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-100)>=80&&(animelemtime(1)-100)<=99
anim=10200
facing=-1
trans=addalpha
alpha=256-12.8*((animelemtime(1)-100)-80),12.8*((animelemtime(1)-100)-80)
scale=0.215*((animelemtime(1)-100)-80),0.215*((animelemtime(1)-100)-80)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-35
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-100)>=85&&(animelemtime(1)-100)<=104
anim=10130
trans=addalpha
alpha=256-12.8*((animelemtime(1)-100)-85),12.8*((animelemtime(1)-100)-85)
scale=0.215*((animelemtime(1)-100)-85),0.215*((animelemtime(1)-100)-85)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-36
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-100)>=85&&(animelemtime(1)-100)<=104
anim=10200
facing=-1
trans=addalpha
alpha=256-12.8*((animelemtime(1)-100)-85),12.8*((animelemtime(1)-100)-85)
scale=0.215*((animelemtime(1)-100)-85),0.215*((animelemtime(1)-100)-85)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-37
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-100)>=85&&(animelemtime(1)-100)<=104
anim=10210
facing=-1
trans=addalpha
alpha=256-12.8*((animelemtime(1)-100)-85),12.8*((animelemtime(1)-100)-85)
scale=0.215*((animelemtime(1)-100)-85),0.215*((animelemtime(1)-100)-85)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-38
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;Ȃ񂩎̒e
[state ]
type=explod
trigger1=animelemtime(1)>=70&&animelemtime(1)<=184
anim=10060
scale=0.6,0.6
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=85&&animelemtime(1)<=104+10
anim=10101
scale=0.215*(animelemtime(1)-85),0.215*(animelemtime(1)-85)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-7
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=105&&animelemtime(1)<=114+10
anim=10101
scale=0.215*(animelemtime(1)-105),0.215*(animelemtime(1)-105)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-8
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=125&&animelemtime(1)<=144+10
anim=10101
scale=0.215*(animelemtime(1)-125),0.215*(animelemtime(1)-125)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-9
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=145&&animelemtime(1)<=164+10
anim=10101
scale=0.215*(animelemtime(1)-145),0.215*(animelemtime(1)-145)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-10
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=165&&animelemtime(1)<=184+10
anim=10101
scale=0.215*(animelemtime(1)-165),0.215*(animelemtime(1)-165)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-11
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=185&&animelemtime(1)<=204+10
anim=10101
scale=0.215*(animelemtime(1)-185),0.215*(animelemtime(1)-185)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-12
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=70&&animelemtime(1)<=184
anim=10024
scale=0.6,0.6
pos=150,-98
vel=(12+12*cos(random))*cos(sysvar(3)),(6+6*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=70&&animelemtime(1)<=184
anim=10024
scale=0.6,0.6
pos=150,-98
vel=(12+12*cos(random))*cos(sysvar(3)),(6+6*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;̒eB
[state ]
type=explod
trigger1=animelemtime(1)>=185&&animelemtime(1)<=219
anim=10070
scale=0.8+0.3*sin((pi/2/35)*(animelemtime(1)-185)),0.8+0.3*sin((pi/2/35)*(animelemtime(1)-185))
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=220&&animelemtime(1)<=239
anim=10070
scale=1.1*cos((pi/2/20)*(animelemtime(1)-220)),1.1*cos((pi/2/20)*(animelemtime(1)-220))
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;̒cB
[state ]
type=explod
trigger1=animelemtime(1)>=185&&animelemtime(1)<=219
anim=10070
scale=0.5+0.1*sin((pi/2/35)*(animelemtime(1)-185)),1000
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=220&&animelemtime(1)<=239
anim=10070
scale=0.6*cos((pi/2/20)*(animelemtime(1)-220)),1000
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;̒B
[state ]
type=explod
trigger1=animelemtime(1)>=185&&animelemtime(1)<=219
anim=10070
scale=1000,0.5+0.1*sin((pi/2/35)*(animelemtime(1)-185))
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=220&&animelemtime(1)<=239
anim=10070
scale=1000,0.6*cos((pi/2/20)*(animelemtime(1)-220))
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;\̒SJXB
[state ]
type=explod
trigger1=animelemtime(1)>=185&&animelemtime(1)<=239
anim=10034
scale=1,1
pos=150,-98
vel=(12+12*cos(random))*cos(sysvar(3)),(6+6*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=185&&animelemtime(1)<=239
anim=10034
scale=1,1
pos=150,-98
vel=(12+12*cos(random))*cos(sysvar(3)),(6+6*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;Ռg
[state ]
type=explod
trigger1=animelemtime(1)>=185&&animelemtime(1)<=204+10
anim=10350
scale=0.215*(animelemtime(1)-185),0.215*(animelemtime(1)-185)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-7
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=195&&animelemtime(1)<=214+10
anim=10350
scale=0.215*(animelemtime(1)-195),0.215*(animelemtime(1)-195)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-7
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=205&&animelemtime(1)<=224+10
anim=10350
scale=0.215*(animelemtime(1)-205),0.215*(animelemtime(1)-205)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-7
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=null;explod
trigger1=animelemtime(1)>=215&&animelemtime(1)<=234+10
anim=10350
scale=0.215*(animelemtime(1)-215),0.215*(animelemtime(1)-215)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-7
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;^[QbgŒA܂B
[state ]
type=targetlifeadd
triggerall=numtarget>0
trigger1=animelemtime(1)=70
trigger2=animelemtime(1)=75
trigger3=animelemtime(1)=80
trigger4=animelemtime(1)=85
trigger5=animelemtime(1)=90
trigger6=animelemtime(1)=95
trigger7=animelemtime(1)=100
trigger8=animelemtime(1)=105
trigger9=animelemtime(1)=110
trigger10=animelemtime(1)=115
trigger11=animelemtime(1)=120
trigger12=animelemtime(1)=125
trigger13=animelemtime(1)=130
trigger14=animelemtime(1)=135
trigger15=animelemtime(1)=140
trigger16=animelemtime(1)=145
trigger17=animelemtime(1)=150
trigger18=animelemtime(1)=155
trigger19=animelemtime(1)=160
trigger20=animelemtime(1)=165
trigger21=animelemtime(1)=170
trigger22=animelemtime(1)=175
trigger23=animelemtime(1)=180
value=-5
kill=0
ignorehitpause=1
[state ]
type=targetlifeadd
triggerall=numtarget>0
trigger1=animelemtime(1)=185
value=-86
kill=1
ignorehitpause=1
[state ]
type=targetstate
triggerall=numtarget>0
trigger1=animelemtime(1)>=0&&animelemtime(1)<=184
value=802
ignorehitpause=1
[state ]
type=targetbind
triggerall=numtarget>0
trigger1=animelemtime(1)=0
pos=facing*(target,screenpos x-screenpos x),target,const(size.mid.pos.y)+(target,screenpos y-screenpos y)
time=1
ignorehitpause=1
[state ]
type=targetbind
triggerall=numtarget>0
trigger1=animelemtime(1)>=1&&animelemtime(1)<=29
pos=facing*(target,screenpos x-screenpos x)+0.1*(160-facing*(target,screenpos x-screenpos x)),(target,screenpos y-screenpos y)+0.1*(-108-(target,screenpos y-screenpos y))
time=1
ignorehitpause=1
[state ]
type=targetbind
triggerall=numtarget>0
trigger1=animelemtime(1)>=30&&animelemtime(1)<=184
pos=150,-98
time=1
ignorehitpause=1
[state ]
type=targetbind
triggerall=numtarget>0
trigger1=animelemtime(1)=185
pos=150,-98-target,const(size.mid.pos.y)
ignorehitpause=1



;sAʏXe[gֈڍsB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 3100]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=3100
value=3100
ignorehitpause=1


;
;Ko
;

;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,12
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,12
volume=255
ignorehitpause=1



;|[YB
[state ]
type=superpause
trigger1=animelemtime(1)=0
anim=-1
darken=0
poweradd=-1000
movetime=45
time=45
ignorehitpause=1



;Jb`[CIII
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
anim=30000
trans=addalpha
alpha=256,0
scale=0.5,0.5
pos=-50+1*animelemtime(1),0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=29
anim=30000
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(1)-10)),256*sin((pi/2/20)*(animelemtime(1)-10))
scale=0.5,0.5
pos=-50+1*animelemtime(1),0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1


;
;̌
;

;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10000,0
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(6)=0
value=s10000,1
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=49
anim=11000
trans=addalpha
alpha=256*sin((pi/2/50)*animelemtime(1)),0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=50&&animelemtime(1)<=-1
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(6)<=49
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=40&&animelemtime(6)<=69
anim=11000
trans=addalpha
alpha=256*cos((pi/2/30)*(animelemtime(6)-40)),256*sin((pi/2/30)*(animelemtime(6)-40))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;ʗhB
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
time=2
freq=180
ampl=32*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(3)>=0&&animelemtime(6)<=-1
time=2
freq=180
ampl=4*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(6)>=0&&animelemtime(6)<=4
time=2
freq=180
ampl=82*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1



;E̎ɐԂ̒eƐ̒e܂B
[state ]
type=explod
trigger1=animelemtime(3)>=0&&animelemtime(6)<=-1
anim=10004
scale=0.6,0.6
pos=-18,-52
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(3)>=0&&animelemtime(6)<=-1
anim=10004
scale=0.4,0.4
pos=-18,-52
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(3)>=0&&animelemtime(6)<=-1
anim=10014
scale=0.6,0.6
pos=23,-52
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(3)>=0&&animelemtime(6)<=-1
anim=10014
scale=0.4,0.4
pos=23,-52
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;GtFNg_B
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=10033
scale=0.6,0.6
pos=0+69.999*cos(-3*pi/6)-239.00*cos(-2*pi/3)+239.00*sin((pi/2/30)*animelemtime(1))*cos(-2*pi/3),-44+69.999*sin(-3*pi/6)-239.00*sin(-2*pi/3)+239.00*sin((pi/2/30)*animelemtime(1))*sin(-2*pi/3)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=10033
scale=0.6,0.6
pos=0+69.999*cos(1*pi/6)-239.00*cos(1*pi/6)+239.00*sin((pi/2/30)*animelemtime(1))*cos(1*pi/6),-44+69.999*sin(1*pi/6)-239.00*sin(1*pi/6)+239.00*sin((pi/2/30)*animelemtime(1))*sin(1*pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=10033
scale=0.6,0.6
pos=0+69.999*cos(-5*pi/6)-239.00*cos(-5*pi/6)+239.00*sin((pi/2/30)*animelemtime(1))*cos(-5*pi/6),-44+69.999*sin(-5*pi/6)-239.00*sin(-5*pi/6)+239.00*sin((pi/2/30)*animelemtime(1))*sin(-5*pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=10033
scale=0.6,0.6
pos=0+69.999*cos(3*pi/6)-239.00*cos(1*pi/3)+239.00*sin((pi/2/30)*animelemtime(1))*cos(1*pi/3),-44+69.999*sin(3*pi/6)-239.00*sin(1*pi/3)+239.00*sin((pi/2/30)*animelemtime(1))*sin(1*pi/3)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=10033
scale=0.6,0.6
pos=0+69.999*cos(-1*pi/6)-239.00*cos(-1*pi/3)+239.00*sin((pi/2/30)*animelemtime(1))*cos(-1*pi/3),-44+69.999*sin(-1*pi/6)-239.00*sin(-1*pi/3)+239.00*sin((pi/2/30)*animelemtime(1))*sin(-1*pi/3)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=10033
scale=0.6,0.6
pos=0+69.999*cos(-1*pi/6)-239.00*cos(-1*pi/6)+239.00*sin((pi/2/30)*animelemtime(1))*cos(-1*pi/6),-44+69.999*sin(-1*pi/6)-239.00*sin(-1*pi/6)+239.00*sin((pi/2/30)*animelemtime(1))*sin(-1*pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=10033
scale=0.6,0.6
pos=0+69.999*cos(5*pi/6)-239.00*cos(2*pi/3)+239.00*sin((pi/2/30)*animelemtime(1))*cos(2*pi/3),-44+69.999*sin(5*pi/6)-239.00*sin(2*pi/3)+239.00*sin((pi/2/30)*animelemtime(1))*sin(2*pi/3)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=10033
scale=0.6,0.6
pos=0+69.999*cos(5*pi/6)-239.00*cos(5*pi/6)+239.00*sin((pi/2/30)*animelemtime(1))*cos(5*pi/6),-44+69.999*sin(5*pi/6)-239.00*sin(5*pi/6)+239.00*sin((pi/2/30)*animelemtime(1))*sin(5*pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;_łՂՂB
[state ]
type=explod
trigger1=animelemtime(3)>=30&&animelemtime(6)<=-1
anim=10060
scale=0.22+0.05*cos(random),0.22+0.05*cos(random)
pos=18,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(6)<=-1
anim=10070
scale=0.22+0.05*cos(random),0.22+0.05*cos(random)
pos=0+69.999*cos(-3*pi/6),-44+69.999*sin(-3*pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(6)<=-1
anim=10070
scale=0.22+0.05*cos(random),0.22+0.05*cos(random)
pos=0+69.999*cos(pi/6),-44+69.999*sin(pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(6)<=-1
anim=10070
scale=0.22+0.05*cos(random),0.22+0.05*cos(random)
pos=0+69.999*cos(-5*pi/6),-44+69.999*sin(-5*pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(6)<=-1
anim=10070
scale=0.22+0.05*cos(random),0.22+0.05*cos(random)
pos=0+69.999*cos(3*pi/6),-44+69.999*sin(3*pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(6)<=-1
anim=10070
scale=0.22+0.05*cos(random),0.22+0.05*cos(random)
pos=0+69.999*cos(-pi/6),-44+69.999*sin(-pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(6)<=-1
anim=10070
scale=0.22+0.05*cos(random),0.22+0.05*cos(random)
pos=0+69.999*cos(5*pi/6),-44+69.999*sin(5*pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;_ŏLB
[state ]
type=explod
trigger1=animelemtime(6)>=0&&animelemtime(6)<=29
anim=10060
scale=0.22+0.003*animelemtime(6),0.22+0.003*animelemtime(6)
pos=18,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=0&&animelemtime(6)<=29
anim=10070
scale=0.22+0.003*animelemtime(6),0.22+0.003*animelemtime(6)
pos=0+69.999*cos(-3*pi/6),-44+69.999*sin(-3*pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=0&&animelemtime(6)<=29
anim=10070
scale=0.22+0.003*animelemtime(6),0.22+0.003*animelemtime(6)
pos=0+69.999*cos(pi/6),-44+69.999*sin(pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=0&&animelemtime(6)<=29
anim=10070
scale=0.22+0.003*animelemtime(6),0.22+0.003*animelemtime(6)
pos=0+69.999*cos(-5*pi/6),-44+69.999*sin(-5*pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=0&&animelemtime(6)<=29
anim=10070
scale=0.22+0.003*animelemtime(6),0.22+0.003*animelemtime(6)
pos=0+69.999*cos(3*pi/6),-44+69.999*sin(3*pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=0&&animelemtime(6)<=29
anim=10070
scale=0.22+0.003*animelemtime(6),0.22+0.003*animelemtime(6)
pos=0+69.999*cos(-pi/6),-44+69.999*sin(-pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=0&&animelemtime(6)<=29
anim=10070
scale=0.22+0.003*animelemtime(6),0.22+0.003*animelemtime(6)
pos=0+69.999*cos(5*pi/6),-44+69.999*sin(5*pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;JXB
[state ]
type=explod
trigger1=animelemtime(6)>=0&&animelemtime(6)<=29
anim=10034
scale=0.6,0.6
pos=18,-44
vel=6+6*cos(random)*cos(sysvar(3)),1*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;ŁAB
[state ]
type=explod
trigger1=animelemtime(6)>=30&&animelemtime(6)<=49
anim=10060
scale=0.31*cos((pi/2/20)*(animelemtime(6)-30)),0.31*cos((pi/2/20)*(animelemtime(6)-30))
pos=18,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=30&&animelemtime(6)<=49
anim=10070
scale=0.31*cos((pi/2/20)*(animelemtime(6)-30)),0.31*cos((pi/2/20)*(animelemtime(6)-30))
pos=0+69.999*cos(-3*pi/6),-44+69.999*sin(-3*pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=30&&animelemtime(6)<=49
anim=10070
scale=0.31*cos((pi/2/20)*(animelemtime(6)-30)),0.31*cos((pi/2/20)*(animelemtime(6)-30))
pos=0+69.999*cos(pi/6),-44+69.999*sin(pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=30&&animelemtime(6)<=49
anim=10070
scale=0.31*cos((pi/2/20)*(animelemtime(6)-30)),0.31*cos((pi/2/20)*(animelemtime(6)-30))
pos=0+69.999*cos(-5*pi/6),-44+69.999*sin(-5*pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=30&&animelemtime(6)<=49
anim=10070
scale=0.31*cos((pi/2/20)*(animelemtime(6)-30)),0.31*cos((pi/2/20)*(animelemtime(6)-30))
pos=0+69.999*cos(3*pi/6),-44+69.999*sin(3*pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=30&&animelemtime(6)<=49
anim=10070
scale=0.31*cos((pi/2/20)*(animelemtime(6)-30)),0.31*cos((pi/2/20)*(animelemtime(6)-30))
pos=0+69.999*cos(-pi/6),-44+69.999*sin(-pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=30&&animelemtime(6)<=49
anim=10070
scale=0.31*cos((pi/2/20)*(animelemtime(6)-30)),0.31*cos((pi/2/20)*(animelemtime(6)-30))
pos=0+69.999*cos(5*pi/6),-44+69.999*sin(5*pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;Ⴑ̃r[́B
[state ]
type=explod
trigger1=animelemtime(6)>=-10&&animelemtime(6)<=19
anim=10240
scale=2,0.8*sin((pi/2/30)*(animelemtime(6)+10))
pos=18,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=-10&&animelemtime(6)<=19
anim=10250
scale=2,0.8*sin((pi/2/30)*(animelemtime(6)+10))
pos=0+69.999*cos(-3*pi/6),-44+69.999*sin(-3*pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=-10&&animelemtime(6)<=19
anim=10250
scale=2,0.8*sin((pi/2/30)*(animelemtime(6)+10))
pos=0+69.999*cos(pi/6),-44+69.999*sin(pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=-10&&animelemtime(6)<=19
anim=10250
scale=2,0.8*sin((pi/2/30)*(animelemtime(6)+10))
pos=0+69.999*cos(-5*pi/6),-44+69.999*sin(-5*pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=-10&&animelemtime(6)<=19
anim=10250
scale=2,0.8*sin((pi/2/30)*(animelemtime(6)+10))
pos=0+69.999*cos(3*pi/6),-44+69.999*sin(3*pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=-10&&animelemtime(6)<=19
anim=10250
scale=2,0.8*sin((pi/2/30)*(animelemtime(6)+10))
pos=0+69.999*cos(-pi/6),-44+69.999*sin(-pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=-10&&animelemtime(6)<=19
anim=10250
scale=2,0.8*sin((pi/2/30)*(animelemtime(6)+10))
pos=0+69.999*cos(5*pi/6),-44+69.999*sin(5*pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;r[͂тƊgB
[state ]
type=explod
trigger1=animelemtime(6)>=20&&animelemtime(6)<=39
anim=10240
scale=2,0.8*cos((pi/2/20)*(animelemtime(6)-20))
pos=18,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=20&&animelemtime(6)<=39
anim=10250
scale=2,0.8*cos((pi/2/20)*(animelemtime(6)-20))
pos=0+69.999*cos(-3*pi/6),-44+69.999*sin(-3*pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=20&&animelemtime(6)<=39
anim=10250
scale=2,0.8*cos((pi/2/20)*(animelemtime(6)-20))
pos=0+69.999*cos(pi/6),-44+69.999*sin(pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=20&&animelemtime(6)<=39
anim=10250
scale=2,0.8*cos((pi/2/20)*(animelemtime(6)-20))
pos=0+69.999*cos(-5*pi/6),-44+69.999*sin(-5*pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=20&&animelemtime(6)<=39
anim=10250
scale=2,0.8*cos((pi/2/20)*(animelemtime(6)-20))
pos=0+69.999*cos(3*pi/6),-44+69.999*sin(3*pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=20&&animelemtime(6)<=39
anim=10250
scale=2,0.8*cos((pi/2/20)*(animelemtime(6)-20))
pos=0+69.999*cos(-pi/6),-44+69.999*sin(-pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=20&&animelemtime(6)<=39
anim=10250
scale=2,0.8*cos((pi/2/20)*(animelemtime(6)-20))
pos=0+69.999*cos(5*pi/6),-44+69.999*sin(5*pi/6)
vel=0,0
accel=0,0
removetime=-2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;ڂӂڂӂڂӂBB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=59
anim=10350
scale=sin((pi/2/30)*animelemtime(1)),sin((pi/2/30)*animelemtime(1))
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=null;explod
trigger1=animelemtime(1)>=30&&animelemtime(6)<=9
anim=10350
scale=1,1
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=-30&&animelemtime(6)<=-1
anim=10350
scale=cos((pi/2/30)*(animelemtime(6)+30)),cos((pi/2/30)*(animelemtime(6)+30))
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=0&&animelemtime(6)<=29
anim=10350
scale=5*sin((pi/2/30)*animelemtime(6)),5*sin((pi/2/30)*animelemtime(6))
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=10&&animelemtime(6)<=39
anim=10350
scale=1+4*sin((pi/2/30)*(animelemtime(6)-10)),1+4*sin((pi/2/30)*(animelemtime(6)-10))
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;ł[B
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(6)<=39
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=1
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;U{̂ɂȂ܂B
[state ]
type=projectile
trigger1=animelemtime(6)=0
projanim=40110
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
projremanim=-1
projscale=1,1
offset=0,-44
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
attr=s,np
hitflag=maf
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=201,50
numhits=7
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-8
guard.velocity=-2
air.velocity=-2,-8
airguard.velocity=-2,-8
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1



;sAʏXe[gֈڍsB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 4000]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=4000
value=4000
ignorehitpause=1


;
;Ko
;

;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,12
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,12
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=30
value=s202,3
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=30
value=s202,3
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)>=40&&animelemtime(7)<=80
value=s10000,3
freqmul=0.5+0.02*(animelemtime(7)-40)
volume=-100
ignorehitpause=1
[state ]
type=stopsnd
trigger1=animelemtime(7)=80
channel=-1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s201,1
freqmul=1.6
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s10000,3
freqmul=1.5
volume=-100
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s10000,3
freqmul=3.5
volume=-100
ignorehitpause=1



;ʐ
[state ]
type=superpause
trigger1=animelemtime(1)=0
anim=-1
darken=0
poweradd=-2000
movetime=70
time=70
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=11000
trans=addalpha
alpha=0,256*cos((pi/2/20)*(animelemtime(1)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=20&&animelemtime(7)<=69
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(7)>=70&&animelemtime(7)<=89
anim=11000
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(7)-70)),256*sin((pi/2/20)*(animelemtime(7)-70))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(7)>=30&&animelemtime(7)<=49
time=2
freq=180
ampl=(32-32*sin((pi/2/20)*(animelemtime(7)-30)))*ifelse((animelemtime(7)-30)%2=0,1,-1)
phase=90
ignorehitpause=1



;Jb`[CIII
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=30000
trans=addalpha
alpha=256*sin((pi/2/20)*animelemtime(1)),256*cos((pi/2/20)*animelemtime(1))
scale=0.5,0.5
pos=-50+1*animelemtime(1),0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=20&&animelemtime(1)<=29
anim=30000
trans=addalpha
alpha=256,0
scale=0.5,0.5
pos=-50+1*animelemtime(1),0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(1)<=49
anim=30000
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(1)-30)),256*sin((pi/2/20)*(animelemtime(1)-30))
scale=0.5,0.5
pos=-50+1*animelemtime(1),0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;e̓ł[[
[state ]
type=projectile
trigger1=animelemtime(7)>=0&&animelemtime(7)<=19
projanim=10024
projremanim=40000
projscale=0.4,0.4
offset=-47,-19
velocity=0,0
accel=0,0
projremovetime=-30
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=0&&animelemtime(7)<=19
projanim=10024
projremanim=40000
projscale=0.4,0.4
offset=-47,-19
velocity=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
projremovetime=30
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;eς[ÎP
[state ]
type=projectile
trigger1=animelemtime(7)>=20&&animelemtime(7)<=29
projanim=10024
projremanim=40000
projscale=0.4,0.4
offset=-47+5.3*(animelemtime(7)-20)+0.5*1.64*(animelemtime(7)-20)*(animelemtime(7)-20),-19-44.3*(animelemtime(7)-20)+0.5*9.24*(animelemtime(7)-20)*(animelemtime(7)-20)
velocity=0,0
accel=0,0
projremovetime=30
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=20&&animelemtime(7)<=29
projanim=10024
projremanim=40000
projscale=0.4,0.4
offset=-47+5.3*(animelemtime(7)-20)+0.5*1.64*(animelemtime(7)-20)*(animelemtime(7)-20),-19-44.3*(animelemtime(7)-20)+0.5*9.24*(animelemtime(7)-20)*(animelemtime(7)-20)
velocity=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
projremovetime=30
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;eς[ÎQ
[state ]
type=projectile
trigger1=animelemtime(7)>=20&&animelemtime(7)<=29
projanim=10024
projremanim=40000
projscale=0.4,0.4
offset=-47+5.3*(0.5+(animelemtime(7)-20))+0.5*1.64*(0.5+(animelemtime(7)-20))*(0.5+(animelemtime(7)-20)),-19-44.3*(0.5+(animelemtime(7)-20))+0.5*9.24*(0.5+(animelemtime(7)-20))*(0.5+(animelemtime(7)-20))
velocity=0,0
accel=0,0
projremovetime=30
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=20&&animelemtime(7)<=29
projanim=10024
projremanim=40000
projscale=0.4,0.4
offset=-47+5.3*(0.5+(animelemtime(7)-20))+0.5*1.64*(0.5+(animelemtime(7)-20))*(0.5+(animelemtime(7)-20)),-19-44.3*(0.5+(animelemtime(7)-20))+0.5*9.24*(0.5+(animelemtime(7)-20))*(0.5+(animelemtime(7)-20))
velocity=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
projremovetime=30
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;enʂŔj
[state ]
type=projectile
trigger1=animelemtime(7)>=30&&animelemtime(7)<=39
projanim=10060
projremanim=40000
projscale=0.3*sin((pi/2/10)*(animelemtime(7)-30)),0.3*sin((pi/2/10)*(animelemtime(7)-30))
offset=88,0
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=40&&animelemtime(7)<=49
projanim=10060
projremanim=40000
projscale=0.3+0.01*(animelemtime(7)-40),0.3+0.01*(animelemtime(7)-40)
offset=88,0
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=50&&animelemtime(7)<=69
projanim=10060
projremanim=40000
projscale=0.4+4.6*(1-cos((pi/2/20)*(animelemtime(7)-50))),0.4+4.6*(1-cos((pi/2/20)*(animelemtime(7)-50)))
offset=88,0
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1


;
;̌
;

;B
[state ]
type=playsnd
trigger1=animelemtime(7)>=80&&animelemtime(7)<=119
trigger1=animelemtime(7)%5=1
value=s10000,4
volume=255
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=120
value=s100,30
freqmul=0.8
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=120
value=s100,30
freqmul=1.2
ignorehitpause=1



;ʂ[B
[state ]
type=assertspecial
trigger1=animelemtime(1)>=20&&animelemtime(7)<=139
flag=nobardisplay
flag2=nofg
flag3=globalnoshadow
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(7)>=70&&animelemtime(7)<=139
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=140&&animelemtime(7)<=189
anim=11000
trans=addalpha
alpha=256*cos((pi/2/50)*(animelemtime(7)-140)),256*sin((pi/2/50)*(animelemtime(7)-140))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(7)>=80&&animelemtime(7)<=119
trigger1=animelemtime(7)%5=1
anim=11000
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(7)-70)),256*sin((pi/2/20)*(animelemtime(7)-70))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(7)>=80&&animelemtime(7)<=119
time=2
freq=180
ampl=7*ifelse((animelemtime(7)-80)%2=0,1,-1)
phase=90
ignorehitpause=1



;W
[state ]
type=posset
trigger1=animelemtime(7)=70
x=-facing*160
ignorehitpause=1



;
[state ]
type=trans
trigger1=animelemtime(7)>=70&&animelemtime(7)<=79
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(7)>=80&&animelemtime(7)<=99
trans=addalpha
alpha=0,256*cos((pi/2/20)*(animelemtime(7)-80))
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(7)>=100&&animelemtime(7)<=139
trans=addalpha
alpha=0,0
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(7)>=140&&animelemtime(7)<=189
trans=addalpha
alpha=256*sin((pi/2/50)*(animelemtime(7)-140)),0
ignorehitpause=1



;iĂāj
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+0+0+0+0)&&animelemtime(7)<=(79+0+0+0+0)
projanim=10071
projremanim=40000
projscale=0.5,2.5
offset=-facing*pos x-160+40*4,40-screenpos y-30+24*(animelemtime(7)-(70+0+0+0+0))
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+0+0+0+0)&&animelemtime(7)<=(89+0+0+0+0)
projanim=10071
projremanim=40000
projscale=0.5-0.5*sin((pi/2/10)*(animelemtime(7)-(80+0+0+0+0))),2.5+2.5*sin((pi/2/10)*(animelemtime(7)-(80+0+0+0+0)))
offset=-facing*pos x-160+40*4,40-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;tF[hAEgiۂƁAj
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+0+0+0+0)&&animelemtime(7)<=(99+0+0+0+0)
projanim=10070
projremanim=40000
projscale=0.3-0.015*(animelemtime(7)-(80+0+0+0+0)),0.3-0.015*(animelemtime(7)-(80+0+0+0+0))
offset=-facing*pos x-160+40*4,40-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+0+0+0+0)&&animelemtime(7)<=(99+0+0+0+0)
projanim=10290
projremanim=40000
projscale=1-sin((pi/2/20)*(animelemtime(7)-(80+0+0+0+0))),2
offset=-facing*pos x-160+40*4,40-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;nʂɂčLՌg
[state ]
type=explod
trigger1=animelemtime(7)>=(80+0+0+0+0)&&animelemtime(7)<=(99+0+0+0+0)
anim=10100
trans=addalpha
alpha=256-12.8*(animelemtime(7)-(80+0+0+0+0)),12.8*(animelemtime(7)-(80+0+0+0+0))
scale=0.16*(animelemtime(7)-(80+0+0+0+0)),0.04*(animelemtime(7)-(80+0+0+0+0))
pos=-facing*pos x-160+40*4,40-screenpos y-30+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;юU򖗂RB
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+0+0+0+0)&&animelemtime(7)<=(79+0+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*4,40-screenpos y-30+24*(animelemtime(7)-(70+0+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+0+0+0+0)&&animelemtime(7)<=(79+0+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*4,40-screenpos y-30+24*(animelemtime(7)-(70+0+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+0+0+0+0)&&animelemtime(7)<=(79+0+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*4,40-screenpos y-30+24*(animelemtime(7)-(70+0+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;iĂāj
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+5+0+0+0)&&animelemtime(7)<=(79+5+0+0+0)
projanim=10071
projremanim=40000
projscale=0.5,2.5
offset=-facing*pos x-160+40*1,-10-screenpos y-30+24*(animelemtime(7)-(70+5+0+0+0))
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+5+0+0+0)&&animelemtime(7)<=(89+5+0+0+0)
projanim=10071
projremanim=40000
projscale=0.5-0.5*sin((pi/2/10)*(animelemtime(7)-(80+5+0+0+0))),2.5+2.5*sin((pi/2/10)*(animelemtime(7)-(80+5+0+0+0)))
offset=-facing*pos x-160+40*1,-10-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;tF[hAEgiۂƁAj
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+5+0+0+0)&&animelemtime(7)<=(99+5+0+0+0)
projanim=10070
projremanim=40000
projscale=0.3-0.015*(animelemtime(7)-(80+5+0+0+0)),0.3-0.015*(animelemtime(7)-(80+5+0+0+0))
offset=-facing*pos x-160+40*1,-10-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+5+0+0+0)&&animelemtime(7)<=(99+5+0+0+0)
projanim=10290
projremanim=40000
projscale=1-sin((pi/2/20)*(animelemtime(7)-(80+5+0+0+0))),2
offset=-facing*pos x-160+40*1,-10-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;nʂɂčLՌg
[state ]
type=explod
trigger1=animelemtime(7)>=(80+5+0+0+0)&&animelemtime(7)<=(99+5+0+0+0)
anim=10100
trans=addalpha
alpha=256-12.8*(animelemtime(7)-(80+5+0+0+0)),12.8*(animelemtime(7)-(80+5+0+0+0))
scale=0.16*(animelemtime(7)-(80+5+0+0+0)),0.04*(animelemtime(7)-(80+5+0+0+0))
pos=-facing*pos x-160+40*1,-10-screenpos y-30+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;юU򖗂RB
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+5+0+0+0)&&animelemtime(7)<=(79+5+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*1,-10-screenpos y-30+24*(animelemtime(7)-(70+5+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+5+0+0+0)&&animelemtime(7)<=(79+5+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*1,-10-screenpos y-30+24*(animelemtime(7)-(70+5+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+5+0+0+0)&&animelemtime(7)<=(79+5+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*1,-10-screenpos y-30+24*(animelemtime(7)-(70+5+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;iĂāj
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+10+0+0+0)&&animelemtime(7)<=(79+10+0+0+0)
projanim=10071
projremanim=40000
projscale=0.5,2.5
offset=-facing*pos x-160+40*5,30-screenpos y-30+24*(animelemtime(7)-(70+10+0+0+0))
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+10+0+0+0)&&animelemtime(7)<=(89+10+0+0+0)
projanim=10071
projremanim=40000
projscale=0.5-0.5*sin((pi/2/10)*(animelemtime(7)-(80+10+0+0+0))),2.5+2.5*sin((pi/2/10)*(animelemtime(7)-(80+10+0+0+0)))
offset=-facing*pos x-160+40*5,30-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;tF[hAEgiۂƁAj
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+10+0+0+0)&&animelemtime(7)<=(99+10+0+0+0)
projanim=10070
projremanim=40000
projscale=0.3-0.015*(animelemtime(7)-(80+10+0+0+0)),0.3-0.015*(animelemtime(7)-(80+10+0+0+0))
offset=-facing*pos x-160+40*5,30-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+10+0+0+0)&&animelemtime(7)<=(99+10+0+0+0)
projanim=10290
projremanim=40000
projscale=1-sin((pi/2/20)*(animelemtime(7)-(80+10+0+0+0))),2
offset=-facing*pos x-160+40*5,30-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;nʂɂčLՌg
[state ]
type=explod
trigger1=animelemtime(7)>=(80+10+0+0+0)&&animelemtime(7)<=(99+10+0+0+0)
anim=10100
trans=addalpha
alpha=256-12.8*(animelemtime(7)-(80+10+0+0+0)),12.8*(animelemtime(7)-(80+10+0+0+0))
scale=0.16*(animelemtime(7)-(80+10+0+0+0)),0.04*(animelemtime(7)-(80+10+0+0+0))
pos=-facing*pos x-160+40*5,30-screenpos y-30+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;юU򖗂RB
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+10+0+0+0)&&animelemtime(7)<=(79+10+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*5,30-screenpos y-30+24*(animelemtime(7)-(70+10+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+10+0+0+0)&&animelemtime(7)<=(79+10+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*5,30-screenpos y-30+24*(animelemtime(7)-(70+10+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+10+0+0+0)&&animelemtime(7)<=(79+10+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*5,30-screenpos y-30+24*(animelemtime(7)-(70+10+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;iĂāj
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+15+0+0+0)&&animelemtime(7)<=(79+15+0+0+0)
projanim=10071
projremanim=40000
projscale=0.5,2.5
offset=-facing*pos x-160+40*7,-50-screenpos y-30+24*(animelemtime(7)-(70+15+0+0+0))
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+15+0+0+0)&&animelemtime(7)<=(89+15+0+0+0)
projanim=10071
projremanim=40000
projscale=0.5-0.5*sin((pi/2/10)*(animelemtime(7)-(80+15+0+0+0))),2.5+2.5*sin((pi/2/10)*(animelemtime(7)-(80+15+0+0+0)))
offset=-facing*pos x-160+40*7,-50-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;tF[hAEgiۂƁAj
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+15+0+0+0)&&animelemtime(7)<=(99+15+0+0+0)
projanim=10070
projremanim=40000
projscale=0.3-0.015*(animelemtime(7)-(80+15+0+0+0)),0.3-0.015*(animelemtime(7)-(80+15+0+0+0))
offset=-facing*pos x-160+40*7,-50-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+15+0+0+0)&&animelemtime(7)<=(99+15+0+0+0)
projanim=10290
projremanim=40000
projscale=1-sin((pi/2/20)*(animelemtime(7)-(80+15+0+0+0))),2
offset=-facing*pos x-160+40*7,-50-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;nʂɂčLՌg
[state ]
type=explod
trigger1=animelemtime(7)>=(80+15+0+0+0)&&animelemtime(7)<=(99+15+0+0+0)
anim=10100
trans=addalpha
alpha=256-12.8*(animelemtime(7)-(80+15+0+0+0)),12.8*(animelemtime(7)-(80+15+0+0+0))
scale=0.16*(animelemtime(7)-(80+15+0+0+0)),0.04*(animelemtime(7)-(80+15+0+0+0))
pos=-facing*pos x-160+40*7,-50-screenpos y-30+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;юU򖗂RB
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+15+0+0+0)&&animelemtime(7)<=(79+15+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*7,-50-screenpos y-30+24*(animelemtime(7)-(70+15+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+15+0+0+0)&&animelemtime(7)<=(79+15+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*7,-50-screenpos y-30+24*(animelemtime(7)-(70+15+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+15+0+0+0)&&animelemtime(7)<=(79+15+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*7,-50-screenpos y-30+24*(animelemtime(7)-(70+15+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;iĂāj
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+20+0+0+0)&&animelemtime(7)<=(79+20+0+0+0)
projanim=10071
projremanim=40000
projscale=0.5,2.5
offset=-facing*pos x-160+40*2,30-screenpos y-30+24*(animelemtime(7)-(70+20+0+0+0))
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+20+0+0+0)&&animelemtime(7)<=(89+20+0+0+0)
projanim=10071
projremanim=40000
projscale=0.5-0.5*sin((pi/2/10)*(animelemtime(7)-(80+20+0+0+0))),2.5+2.5*sin((pi/2/10)*(animelemtime(7)-(80+20+0+0+0)))
offset=-facing*pos x-160+40*2,30-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;tF[hAEgiۂƁAj
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+20+0+0+0)&&animelemtime(7)<=(99+20+0+0+0)
projanim=10070
projremanim=40000
projscale=0.3-0.015*(animelemtime(7)-(80+20+0+0+0)),0.3-0.015*(animelemtime(7)-(80+20+0+0+0))
offset=-facing*pos x-160+40*2,30-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+20+0+0+0)&&animelemtime(7)<=(99+20+0+0+0)
projanim=10290
projremanim=40000
projscale=1-sin((pi/2/20)*(animelemtime(7)-(80+20+0+0+0))),2
offset=-facing*pos x-160+40*2,30-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;nʂɂčLՌg
[state ]
type=explod
trigger1=animelemtime(7)>=(80+20+0+0+0)&&animelemtime(7)<=(99+20+0+0+0)
anim=10100
trans=addalpha
alpha=256-12.8*(animelemtime(7)-(80+20+0+0+0)),12.8*(animelemtime(7)-(80+20+0+0+0))
scale=0.16*(animelemtime(7)-(80+20+0+0+0)),0.04*(animelemtime(7)-(80+20+0+0+0))
pos=-facing*pos x-160+40*2,30-screenpos y-30+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;юU򖗂RB
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+20+0+0+0)&&animelemtime(7)<=(79+20+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*2,30-screenpos y-30+24*(animelemtime(7)-(70+20+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+20+0+0+0)&&animelemtime(7)<=(79+20+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*2,30-screenpos y-30+24*(animelemtime(7)-(70+20+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+20+0+0+0)&&animelemtime(7)<=(79+20+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*2,30-screenpos y-30+24*(animelemtime(7)-(70+20+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;iĂāj
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+25+0+0+0)&&animelemtime(7)<=(79+25+0+0+0)
projanim=10071
projremanim=40000
projscale=0.5,2.5
offset=-facing*pos x-160+40*3,10-screenpos y-30+24*(animelemtime(7)-(70+25+0+0+0))
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+25+0+0+0)&&animelemtime(7)<=(89+25+0+0+0)
projanim=10071
projremanim=40000
projscale=0.5-0.5*sin((pi/2/10)*(animelemtime(7)-(80+25+0+0+0))),2.5+2.5*sin((pi/2/10)*(animelemtime(7)-(80+25+0+0+0)))
offset=-facing*pos x-160+40*3,10-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;tF[hAEgiۂƁAj
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+25+0+0+0)&&animelemtime(7)<=(99+25+0+0+0)
projanim=10070
projremanim=40000
projscale=0.3-0.015*(animelemtime(7)-(80+25+0+0+0)),0.3-0.015*(animelemtime(7)-(80+25+0+0+0))
offset=-facing*pos x-160+40*3,10-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+25+0+0+0)&&animelemtime(7)<=(99+25+0+0+0)
projanim=10290
projremanim=40000
projscale=1-sin((pi/2/20)*(animelemtime(7)-(80+25+0+0+0))),2
offset=-facing*pos x-160+40*3,10-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;nʂɂčLՌg
[state ]
type=explod
trigger1=animelemtime(7)>=(80+25+0+0+0)&&animelemtime(7)<=(99+25+0+0+0)
anim=10100
trans=addalpha
alpha=256-12.8*(animelemtime(7)-(80+25+0+0+0)),12.8*(animelemtime(7)-(80+25+0+0+0))
scale=0.16*(animelemtime(7)-(80+25+0+0+0)),0.04*(animelemtime(7)-(80+25+0+0+0))
pos=-facing*pos x-160+40*3,10-screenpos y-30+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;юU򖗂RB
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+25+0+0+0)&&animelemtime(7)<=(79+25+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*3,10-screenpos y-30+24*(animelemtime(7)-(70+25+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+25+0+0+0)&&animelemtime(7)<=(79+25+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*3,10-screenpos y-30+24*(animelemtime(7)-(70+25+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+25+0+0+0)&&animelemtime(7)<=(79+25+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*3,10-screenpos y-30+24*(animelemtime(7)-(70+25+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;iĂāj
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+30+0+0+0)&&animelemtime(7)<=(79+30+0+0+0)
projanim=10071
projremanim=40000
projscale=0.5,2.5
offset=-facing*pos x-160+40*0,-screenpos y-30+24*(animelemtime(7)-(70+30+0+0+0))
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+30+0+0+0)&&animelemtime(7)<=(89+30+0+0+0)
projanim=10071
projremanim=40000
projscale=0.5-0.5*sin((pi/2/10)*(animelemtime(7)-(80+30+0+0+0))),2.5+2.5*sin((pi/2/10)*(animelemtime(7)-(80+30+0+0+0)))
offset=-facing*pos x-160+40*0,-20-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;tF[hAEgiۂƁAj
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+30+0+0+0)&&animelemtime(7)<=(99+30+0+0+0)
projanim=10070
projremanim=40000
projscale=0.3-0.015*(animelemtime(7)-(80+30+0+0+0)),0.3-0.015*(animelemtime(7)-(80+30+0+0+0))
offset=-facing*pos x-160+40*0,-20-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+30+0+0+0)&&animelemtime(7)<=(99+30+0+0+0)
projanim=10290
projremanim=40000
projscale=1-sin((pi/2/20)*(animelemtime(7)-(80+30+0+0+0))),2
offset=-facing*pos x-160+40*0,-20-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;nʂɂčLՌg
[state ]
type=explod
trigger1=animelemtime(7)>=(80+30+0+0+0)&&animelemtime(7)<=(99+30+0+0+0)
anim=10100
trans=addalpha
alpha=256-12.8*(animelemtime(7)-(80+30+0+0+0)),12.8*(animelemtime(7)-(80+30+0+0+0))
scale=0.16*(animelemtime(7)-(80+30+0+0+0)),0.04*(animelemtime(7)-(80+30+0+0+0))
pos=-facing*pos x-160+40*0,-20-screenpos y-30+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;юU򖗂RB
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+30+0+0+0)&&animelemtime(7)<=(79+30+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*0,-20-screenpos y-30+24*(animelemtime(7)-(70+30+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+30+0+0+0)&&animelemtime(7)<=(79+30+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*0,-20-screenpos y-30+24*(animelemtime(7)-(70+30+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+30+0+0+0)&&animelemtime(7)<=(79+30+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*0,-20-screenpos y-30+24*(animelemtime(7)-(70+30+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;iĂāj
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+35+0+0+0)&&animelemtime(7)<=(79+35+0+0+0)
projanim=10071
projremanim=40000
projscale=0.5,2.5
offset=-facing*pos x-160+40*6,30-screenpos y-30+24*(animelemtime(7)-(70+35+0+0+0))
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+35+0+0+0)&&animelemtime(7)<=(89+35+0+0+0)
projanim=10071
projremanim=40000
projscale=0.5-0.5*sin((pi/2/10)*(animelemtime(7)-(80+35+0+0+0))),2.5+2.5*sin((pi/2/10)*(animelemtime(7)-(80+35+0+0+0)))
offset=-facing*pos x-160+40*6,30-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;tF[hAEgiۂƁAj
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+35+0+0+0)&&animelemtime(7)<=(99+35+0+0+0)
projanim=10070
projremanim=40000
projscale=0.3-0.015*(animelemtime(7)-(80+35+0+0+0)),0.3-0.015*(animelemtime(7)-(80+35+0+0+0))
offset=-facing*pos x-160+40*6,30-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+35+0+0+0)&&animelemtime(7)<=(99+35+0+0+0)
projanim=10290
projremanim=40000
projscale=1-sin((pi/2/20)*(animelemtime(7)-(80+35+0+0+0))),2
offset=-facing*pos x-160+40*6,30-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;nʂɂčLՌg
[state ]
type=explod
trigger1=animelemtime(7)>=(80+35+0+0+0)&&animelemtime(7)<=(99+35+0+0+0)
anim=10100
trans=addalpha
alpha=256-12.8*(animelemtime(7)-(80+35+0+0+0)),12.8*(animelemtime(7)-(80+35+0+0+0))
scale=0.16*(animelemtime(7)-(80+35+0+0+0)),0.04*(animelemtime(7)-(80+35+0+0+0))
pos=-facing*pos x-160+40*6,30-screenpos y-30+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;юU򖗂RB
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+35+0+0+0)&&animelemtime(7)<=(79+35+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*6,30-screenpos y-30+24*(animelemtime(7)-(70+35+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+35+0+0+0)&&animelemtime(7)<=(79+35+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*6,30-screenpos y-30+24*(animelemtime(7)-(70+35+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+35+0+0+0)&&animelemtime(7)<=(79+35+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*6,30-screenpos y-30+24*(animelemtime(7)-(70+35+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;iĂāj
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+40+0+0+0)&&animelemtime(7)<=(79+40+0+0+0)
projanim=10071
projremanim=40000
projscale=0.5,2.5
offset=-facing*pos x-160+40*8,-20-screenpos y-30+24*(animelemtime(7)-(70+40+0+0+0))
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+40+0+0+0)&&animelemtime(7)<=(89+40+0+0+0)
projanim=10071
projremanim=40000
projscale=0.5-0.5*sin((pi/2/10)*(animelemtime(7)-(80+40+0+0+0))),2.5+2.5*sin((pi/2/10)*(animelemtime(7)-(80+40+0+0+0)))
offset=-facing*pos x-160+40*8,-20-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;tF[hAEgiۂƁAj
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+40+0+0+0)&&animelemtime(7)<=(99+40+0+0+0)
projanim=10070
projremanim=40000
projscale=0.3-0.015*(animelemtime(7)-(80+40+0+0+0)),0.3-0.015*(animelemtime(7)-(80+40+0+0+0))
offset=-facing*pos x-160+40*8,-20-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(80+40+0+0+0)&&animelemtime(7)<=(99+40+0+0+0)
projanim=10290
projremanim=40000
projscale=1-sin((pi/2/20)*(animelemtime(7)-(80+40+0+0+0))),2
offset=-facing*pos x-160+40*8,-20-screenpos y-30+240
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;nʂɂčLՌg
[state ]
type=explod
trigger1=animelemtime(7)>=(80+40+0+0+0)&&animelemtime(7)<=(99+40+0+0+0)
anim=10100
trans=addalpha
alpha=256-12.8*(animelemtime(7)-(80+40+0+0+0)),12.8*(animelemtime(7)-(80+40+0+0+0))
scale=0.16*(animelemtime(7)-(80+40+0+0+0)),0.04*(animelemtime(7)-(80+40+0+0+0))
pos=-facing*pos x-160+40*8,-20-screenpos y-30+240
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
;юU򖗂RB
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+40+0+0+0)&&animelemtime(7)<=(79+40+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*8,-20-screenpos y-30+24*(animelemtime(7)-(70+40+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+40+0+0+0)&&animelemtime(7)<=(79+40+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*8,-20-screenpos y-30+24*(animelemtime(7)-(70+40+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=(70+40+0+0+0)&&animelemtime(7)<=(79+40+0+0+0)
projanim=10034
projremanim=40000
projscale=0.5,0.5
offset=-facing*pos x-160+40*8,-20-screenpos y-30+24*(animelemtime(7)-(70+40+0+0+0))
velocity=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
projremovetime=40
projsprpriority=2147483644
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;U{̂ɂȂ܂[B
[state ]
type=projectile
trigger1=animelemtime(7)=70
projanim=40100
projremanim=-1
projscale=1,1
offset=-facing*pos x-160+40*4,40-screenpos y-30
velocity=0,24
accel=0,0
projremove=1
projremovetime=15
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=77,10
getpower=0,0
givepower=0,5
hitsound=s100,8
guardsound=s100,8
pausetime=5,3
guard.pausetime=5,3
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-6,-4
guard.velocity=-4
air.velocity=-6,-4
airguard.velocity=-6,-4
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)=75
projanim=40100
projremanim=-1
projscale=1,1
offset=-facing*pos x-160+40*1,-10-screenpos y-30
velocity=0,24
accel=0,0
projremove=1
projremovetime=15
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=77,10
getpower=0,0
givepower=0,5
hitsound=s100,8
guardsound=s100,8
pausetime=5,3
guard.pausetime=5,3
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-6,-4
guard.velocity=-4
air.velocity=-6,-4
airguard.velocity=-6,-4
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)=80
projanim=40100
projremanim=-1
projscale=1,1
offset=-facing*pos x-160+40*5,30-screenpos y-30
velocity=0,24
accel=0,0
projremove=1
projremovetime=15
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=77,10
getpower=0,0
givepower=0,5
hitsound=s100,8
guardsound=s100,8
pausetime=5,3
guard.pausetime=5,3
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-6,-4
guard.velocity=-4
air.velocity=-6,-4
airguard.velocity=-6,-4
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)=85
projanim=40100
projremanim=-1
projscale=1,1
offset=-facing*pos x-160+40*7,-50-screenpos y-30
velocity=0,24
accel=0,0
projremove=1
projremovetime=15
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=77,10
getpower=0,0
givepower=0,5
hitsound=s100,8
guardsound=s100,8
pausetime=5,3
guard.pausetime=5,3
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-6,-4
guard.velocity=-4
air.velocity=-6,-4
airguard.velocity=-6,-4
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)=90
projanim=40100
projremanim=-1
projscale=1,1
offset=-facing*pos x-160+40*2,30-screenpos y-30
velocity=0,24
accel=0,0
projremove=1
projremovetime=15
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=77,10
getpower=0,0
givepower=0,5
hitsound=s100,8
guardsound=s100,8
pausetime=5,3
guard.pausetime=5,3
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-6,-4
guard.velocity=-4
air.velocity=-6,-4
airguard.velocity=-6,-4
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)=95
projanim=40100
projremanim=-1
projscale=1,1
offset=-facing*pos x-160+40*3,10-screenpos y-30
velocity=0,24
accel=0,0
projremove=1
projremovetime=15
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=77,10
getpower=0,0
givepower=0,5
hitsound=s100,8
guardsound=s100,8
pausetime=5,3
guard.pausetime=5,3
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-6,-4
guard.velocity=-4
air.velocity=-6,-4
airguard.velocity=-6,-4
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)=100
projanim=40100
projremanim=-1
projscale=1,1
offset=-facing*pos x-160+40*0,-screenpos y-30
velocity=0,24
accel=0,0
projremove=1
projremovetime=15
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=77,10
getpower=0,0
givepower=0,5
hitsound=s100,8
guardsound=s100,8
pausetime=5,3
guard.pausetime=5,3
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-6,-4
guard.velocity=-4
air.velocity=-6,-4
airguard.velocity=-6,-4
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)=105
projanim=40100
projremanim=-1
projscale=1,1
offset=-facing*pos x-160+40*6,30-screenpos y-30
velocity=0,24
accel=0,0
projremove=1
projremovetime=15
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=77,10
getpower=0,0
givepower=0,5
hitsound=s100,8
guardsound=s100,8
pausetime=5,3
guard.pausetime=5,3
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-6,-4
guard.velocity=-4
air.velocity=-6,-4
airguard.velocity=-6,-4
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)=110
projanim=40100
projremanim=-1
projscale=1,1
offset=-facing*pos x-160+40*8,-20-screenpos y-30
velocity=0,24
accel=0,0
projremove=1
projremovetime=15
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=77,10
getpower=0,0
givepower=0,5
hitsound=s100,8
guardsound=s100,8
pausetime=5,3
guard.pausetime=5,3
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-6,-4
guard.velocity=-4
air.velocity=-6,-4
airguard.velocity=-6,-4
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 4100]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=4100
value=4100
ignorehitpause=1


;
;Ko
;

;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,12
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,12
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=30
value=s202,3
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=30
value=s202,3
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)>=40&&animelemtime(7)<=80
value=s10000,3
freqmul=0.5+0.02*(animelemtime(7)-40)
volume=-100
ignorehitpause=1
[state ]
type=stopsnd
trigger1=animelemtime(7)=80
channel=-1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s201,1
freqmul=1.6
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s10000,3
freqmul=1.5
volume=-100
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s10000,3
freqmul=3.5
volume=-100
ignorehitpause=1



;ʐ
[state ]
type=superpause
trigger1=animelemtime(1)=0
anim=-1
darken=0
poweradd=-2000
movetime=70
time=70
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=11000
trans=addalpha
alpha=0,256*cos((pi/2/20)*(animelemtime(1)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=20&&animelemtime(7)<=69
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(7)>=70&&animelemtime(7)<=79
anim=11000
trans=addalpha
alpha=256*cos((pi/2/10)*(animelemtime(7)-70)),256*sin((pi/2/10)*(animelemtime(7)-70))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(7)>=30&&animelemtime(7)<=49
time=2
freq=180
ampl=(32-32*sin((pi/2/20)*(animelemtime(7)-30)))*ifelse((animelemtime(7)-30)%2=0,1,-1)
phase=90
ignorehitpause=1



;Jb`[CIII
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=30000
trans=addalpha
alpha=256*sin((pi/2/20)*animelemtime(1)),256*cos((pi/2/20)*animelemtime(1))
scale=0.5,0.5
pos=-50+1*animelemtime(1),0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=20&&animelemtime(1)<=29
anim=30000
trans=addalpha
alpha=256,0
scale=0.5,0.5
pos=-50+1*animelemtime(1),0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(1)<=49
anim=30000
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(1)-30)),256*sin((pi/2/20)*(animelemtime(1)-30))
scale=0.5,0.5
pos=-50+1*animelemtime(1),0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;e̓ł[[
[state ]
type=projectile
trigger1=animelemtime(7)>=0&&animelemtime(7)<=19
projanim=10024
projremanim=40000
projscale=0.4,0.4
offset=-47,-19
velocity=0,0
accel=0,0
projremovetime=30
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=0&&animelemtime(7)<=19
projanim=10024
projremanim=40000
projscale=0.4,0.4
offset=-47,-19
velocity=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
projremovetime=30
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;eς[ÎP
[state ]
type=projectile
trigger1=animelemtime(7)>=20&&animelemtime(7)<=29
projanim=10024
projremanim=40000
projscale=0.4,0.4
offset=-47+5.3*(animelemtime(7)-20)+0.5*1.64*(animelemtime(7)-20)*(animelemtime(7)-20),-19-44.3*(animelemtime(7)-20)+0.5*9.24*(animelemtime(7)-20)*(animelemtime(7)-20)
velocity=0,0
accel=0,0
projremovetime=30
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=20&&animelemtime(7)<=29
projanim=10024
projremanim=40000
projscale=0.4,0.4
offset=-47+5.3*(animelemtime(7)-20)+0.5*1.64*(animelemtime(7)-20)*(animelemtime(7)-20),-19-44.3*(animelemtime(7)-20)+0.5*9.24*(animelemtime(7)-20)*(animelemtime(7)-20)
velocity=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
projremovetime=30
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;eς[ÎQ
[state ]
type=projectile
trigger1=animelemtime(7)>=20&&animelemtime(7)<=29
projanim=10024
projremanim=40000
projscale=0.4,0.4
offset=-47+5.3*(0.5+(animelemtime(7)-20))+0.5*1.64*(0.5+(animelemtime(7)-20))*(0.5+(animelemtime(7)-20)),-19-44.3*(0.5+(animelemtime(7)-20))+0.5*9.24*(0.5+(animelemtime(7)-20))*(0.5+(animelemtime(7)-20))
velocity=0,0
accel=0,0
projremovetime=30
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=20&&animelemtime(7)<=29
projanim=10024
projremanim=40000
projscale=0.4,0.4
offset=-47+5.3*(0.5+(animelemtime(7)-20))+0.5*1.64*(0.5+(animelemtime(7)-20))*(0.5+(animelemtime(7)-20)),-19-44.3*(0.5+(animelemtime(7)-20))+0.5*9.24*(0.5+(animelemtime(7)-20))*(0.5+(animelemtime(7)-20))
velocity=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
projremovetime=30
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;enʂŔj
[state ]
type=projectile
trigger1=animelemtime(7)>=30&&animelemtime(7)<=39
projanim=10060
projremanim=40000
projscale=0.3*sin((pi/2/10)*(animelemtime(7)-30)),0.3*sin((pi/2/10)*(animelemtime(7)-30))
offset=88,0
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=40&&animelemtime(7)<=49
projanim=10060
projremanim=40000
projscale=0.3+0.01*(animelemtime(7)-40),0.3+0.01*(animelemtime(7)-40)
offset=88,0
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=50&&animelemtime(7)<=69
projanim=10060
projremanim=40000
projscale=0.4+4.6*(1-cos((pi/2/20)*(animelemtime(7)-50))),0.4+4.6*(1-cos((pi/2/20)*(animelemtime(7)-50)))
offset=88,0
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1


;
;̌
;

;B
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s100,30
freqmul=0.8
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s100,30
freqmul=1.2
ignorehitpause=1



;ʂ[B
[state ]
type=assertspecial
trigger1=animelemtime(1)>=20&&animelemtime(7)<=229
flag=nobardisplay
flag2=nofg
flag3=globalnoshadow
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(7)>=70&&animelemtime(7)<=229
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=230&&animelemtime(7)<=279
anim=11000
trans=addalpha
alpha=256*cos((pi/2/50)*(animelemtime(7)-230)),256*sin((pi/2/50)*(animelemtime(7)-230))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(7)>=90&&animelemtime(7)<=149
time=2
freq=180
ampl=8*ifelse((animelemtime(7)-90)%2=1,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(7)>=150&&animelemtime(7)<=249
time=2
freq=180
ampl=(1+8-8*sin((pi/2/100)*(animelemtime(7)-150)))*ifelse((animelemtime(7)-150)%2=1,1,-1)
phase=90
ignorehitpause=1



;W
[state ]
type=posset
trigger1=animelemtime(7)>=90&&animelemtime(7)<=229
x=-facing*160
ignorehitpause=1



;
[state ]
type=trans
trigger1=animelemtime(7)>=70&&animelemtime(7)<=79
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(7)>=80&&animelemtime(7)<=99
trans=addalpha
alpha=0,256*cos((pi/2/20)*(animelemtime(7)-80))
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(7)>=120&&animelemtime(7)<=229
trans=addalpha
alpha=0,0
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(7)>=230&&animelemtime(7)<=279
trans=addalpha
alpha=256*sin((pi/2/50)*(animelemtime(7)-230)),0
ignorehitpause=1



;}[^F̎̕A_Iɔj]ĚЁB
[state ]
type=projectile
trigger1=animelemtime(7)>=80&&animelemtime(7)<=249
projanim=10034
projremanim=40000
projscale=0.6,0.6
offset=-facing*pos x-160+100*cos(sysvar(3)),-screenpos y+100*sin(sysvar(3))
velocity=5+5*cos(random)*cos(sysvar(3)),3.75+3.75*cos(random)*sin(sysvar(3))
accel=0,0
projremovetime=40
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;}[^F́A܂B
[state ]
type=projectile
trigger1=animelemtime(7)>=70&&animelemtime(7)<=99
projanim=10070
projremanim=40000
projscale=2.4*sin((pi/2/30)*(animelemtime(7)-70))+0.12*sin((pi/2/30)*(animelemtime(7)-70))*cos(random),2.4*sin((pi/2/30)*(animelemtime(7)-70))+0.12*sin((pi/2/30)*(animelemtime(7)-70))*cos(random)
offset=-facing*pos x-240,-screenpos y+120
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=100&&animelemtime(7)<=149
projanim=10070
projremanim=40000
projscale=2.4+0.24*cos(random),2.4+0.24*cos(random)
offset=-facing*pos x-240,-screenpos y+120
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=150&&animelemtime(7)<=249
projanim=10070
projremanim=40000
projscale=2.4*cos((pi/2/100)*(animelemtime(7)-150))+0.12*cos((pi/2/100)*(animelemtime(7)-150))*cos(random),2.4*cos((pi/2/100)*(animelemtime(7)-150))+0.12*cos((pi/2/100)*(animelemtime(7)-150))*cos(random)
offset=-facing*pos x-240,-screenpos y+120
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;}[^F̒AˏoB
[state ]
type=projectile
trigger1=animelemtime(7)>=80&&animelemtime(7)<=119
projanim=10070
projremanim=40000
projscale=0.67*(animelemtime(7)-80),1
offset=-facing*pos x-240,-screenpos y+120
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=120&&animelemtime(7)<=149
projanim=10070
projremanim=40000
projscale=1000,1
offset=-facing*pos x-240,-screenpos y+120
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=150&&animelemtime(7)<=249
projanim=10070
projremanim=40000
projscale=1000,cos((pi/2/100)*(animelemtime(7)-150))
offset=-facing*pos x-240,-screenpos y+120
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;U{̂ɂȂ܂[B
[state ]
type=projectile
trigger1=animelemtime(7)>=90&&animelemtime(7)<=189
projanim=40110
projremanim=-1
projscale=1,1
offset=-facing*pos x-280,-screenpos y+120
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=92,5
numhits=0
getpower=0,0
givepower=0,5
pausetime=5,3
guard.pausetime=5,3
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=0,0
guard.velocity=-0
air.velocity=0,0
airguard.velocity=0,0
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=4101
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 4101]
type=a
movetype=h
physics=n
anim=5030

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=ceil(2.0**1)*ceil(enemy(0),sysvar(2)/ceil(2.0**1))+enemy(0),sysvar(2)%ceil(2.0**0)+ceil(2.0**0)
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=ceil(2.0**1)*ceil(enemy(1),sysvar(2)/ceil(2.0**1))+enemy(1),sysvar(2)%ceil(2.0**0)+ceil(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=screenbound
trigger1=1
value=1
movecamera=1,0
ignorehitpause=1
[state ]
type=posadd
trigger1=1
x=-99999
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=pos y-screenpos y+120-const(size.mid.pos.y)
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=changestate
trigger1=time>40
value=4102
ignorehitpause=1

[statedef 4102]
type=a
movetype=h
physics=n

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=ceil(2.0**1)*ceil(enemy(0),sysvar(2)/ceil(2.0**1))+enemy(0),sysvar(2)%ceil(2.0**0)+ceil(2.0**0)
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=ceil(2.0**1)*ceil(enemy(1),sysvar(2)/ceil(2.0**1))+enemy(1),sysvar(2)%ceil(2.0**0)+ceil(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim2
trigger1=time=0
value=803
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=1,0
ignorehitpause=1
[state ]
type=veladd
trigger1=animelemtime(3)>=0
y=.39
ignorehitpause=1
[state ]
type=selfstate
trigger1=vel y>=0
trigger1=pos y>=0
value=5100
ignorehitpause=1

[statedef 4200]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=4200
value=4200
ignorehitpause=1


;
;Ko
;

;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,12
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,12
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=30
value=s202,3
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=30
value=s202,3
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)>=40&&animelemtime(7)<=80
value=s10000,3
freqmul=0.5+0.02*(animelemtime(7)-40)
volume=-100
ignorehitpause=1
[state ]
type=stopsnd
trigger1=animelemtime(7)=80
channel=-1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s201,1
freqmul=1.6
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s202,3
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s202,3
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s10000,3
freqmul=1.5
volume=-100
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s10000,3
freqmul=3.5
volume=-100
ignorehitpause=1



;ʐ
[state ]
type=superpause
trigger1=animelemtime(1)=0
anim=-1
darken=0
poweradd=-2000
movetime=70
time=70
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=11000
trans=addalpha
alpha=0,256*cos((pi/2/20)*(animelemtime(1)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=20&&animelemtime(7)<=69
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(7)>=70&&animelemtime(7)<=89
anim=11000
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(7)-70)),256*sin((pi/2/20)*(animelemtime(7)-70))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(7)>=30&&animelemtime(7)<=49
time=2
freq=180
ampl=(32-32*sin((pi/2/20)*(animelemtime(7)-30)))*ifelse((animelemtime(7)-30)%2=0,1,-1)
phase=90
ignorehitpause=1



;Jb`[CIII
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=30000
trans=addalpha
alpha=256*sin((pi/2/20)*animelemtime(1)),256*cos((pi/2/20)*animelemtime(1))
scale=0.5,0.5
pos=-50+1*animelemtime(1),0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=20&&animelemtime(1)<=29
anim=30000
trans=addalpha
alpha=256,0
scale=0.5,0.5
pos=-50+1*animelemtime(1),0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(1)<=49
anim=30000
trans=addalpha
alpha=256*cos((pi/2/20)*(animelemtime(1)-30)),256*sin((pi/2/20)*(animelemtime(1)-30))
scale=0.5,0.5
pos=-50+1*animelemtime(1),0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;e̓ł[[
[state ]
type=projectile
trigger1=animelemtime(7)>=0&&animelemtime(7)<=19
projanim=10024
projremanim=40000
projscale=0.4,0.4
offset=-47,-19
velocity=0,0
accel=0,0
projremovetime=30
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=0&&animelemtime(7)<=19
projanim=10024
projremanim=40000
projscale=0.4,0.4
offset=-47,-19
velocity=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
projremovetime=30
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;eς[ÎP
[state ]
type=projectile
trigger1=animelemtime(7)>=20&&animelemtime(7)<=29
projanim=10024
projremanim=40000
projscale=0.4,0.4
offset=-47+5.3*(animelemtime(7)-20)+0.5*1.64*(animelemtime(7)-20)*(animelemtime(7)-20),-19-44.3*(animelemtime(7)-20)+0.5*9.24*(animelemtime(7)-20)*(animelemtime(7)-20)
velocity=0,0
accel=0,0
projremovetime=30
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=20&&animelemtime(7)<=29
projanim=10024
projremanim=40000
projscale=0.4,0.4
offset=-47+5.3*(animelemtime(7)-20)+0.5*1.64*(animelemtime(7)-20)*(animelemtime(7)-20),-19-44.3*(animelemtime(7)-20)+0.5*9.24*(animelemtime(7)-20)*(animelemtime(7)-20)
velocity=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
projremovetime=30
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;eς[ÎQ
[state ]
type=projectile
trigger1=animelemtime(7)>=20&&animelemtime(7)<=29
projanim=10024
projremanim=40000
projscale=0.4,0.4
offset=-47+5.3*(0.5+(animelemtime(7)-20))+0.5*1.64*(0.5+(animelemtime(7)-20))*(0.5+(animelemtime(7)-20)),-19-44.3*(0.5+(animelemtime(7)-20))+0.5*9.24*(0.5+(animelemtime(7)-20))*(0.5+(animelemtime(7)-20))
velocity=0,0
accel=0,0
projremovetime=30
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=20&&animelemtime(7)<=29
projanim=10024
projremanim=40000
projscale=0.4,0.4
offset=-47+5.3*(0.5+(animelemtime(7)-20))+0.5*1.64*(0.5+(animelemtime(7)-20))*(0.5+(animelemtime(7)-20)),-19-44.3*(0.5+(animelemtime(7)-20))+0.5*9.24*(0.5+(animelemtime(7)-20))*(0.5+(animelemtime(7)-20))
velocity=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
projremovetime=30
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;enʂŔj
[state ]
type=projectile
trigger1=animelemtime(7)>=30&&animelemtime(7)<=39
projanim=10060
projremanim=40000
projscale=0.3*sin((pi/2/10)*(animelemtime(7)-30)),0.3*sin((pi/2/10)*(animelemtime(7)-30))
offset=88,0
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=40&&animelemtime(7)<=49
projanim=10060
projremanim=40000
projscale=0.3+0.01*(animelemtime(7)-40),0.3+0.01*(animelemtime(7)-40)
offset=88,0
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=50&&animelemtime(7)<=69
projanim=10060
projremanim=40000
projscale=0.4+4.6*(1-cos((pi/2/20)*(animelemtime(7)-50))),0.4+4.6*(1-cos((pi/2/20)*(animelemtime(7)-50)))
offset=88,0
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1


;
;̌
;

;B
[state ]
type=playsnd
trigger1=animelemtime(7)=120
value=s201,1
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)>=120&&animelemtime(7)<=169
trigger1=animelemtime(7)%5=0
value=s300,1
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=190
value=s201,1
freqmul=1.6
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=190
value=s10000,3
freqmul=1.5
volume=-100
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=190
value=s10000,3
freqmul=3.5
volume=-100
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=190
value=s10000,5
freqmul=0.9
ignorehitpause=1



;ʂ[B
[state ]
type=assertspecial
trigger1=animelemtime(1)>=20&&animelemtime(7)<=299
flag=nobardisplay
flag2=nofg
flag3=globalnoshadow
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(7)>=70&&animelemtime(7)<=249
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(7)>=250&&animelemtime(7)<=299
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=300&&animelemtime(7)<=399
anim=11000
trans=addalpha
alpha=0,256*sin((pi/2/100)*(animelemtime(7)-300))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(7)>=70&&animelemtime(7)<=299
time=2
freq=180
ampl=8*ifelse((animelemtime(7)-90)%2=1,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(7)>=300&&animelemtime(7)<=399
time=2
freq=180
ampl=(1+8-8*sin((pi/2/100)*(animelemtime(7)-300)))*ifelse((animelemtime(7)-300)%2=1,1,-1)
phase=90
ignorehitpause=1



;W
[state ]
type=posset
trigger1=animelemtime(7)=250
x=-facing*50
ignorehitpause=1



;
[state ]
type=trans
trigger1=animelemtime(7)>=70&&animelemtime(7)<=299
trans=addalpha
alpha=0,256
ignorehitpause=1



;}[^F́A܂̂PB
[state ]
type=projectile
trigger1=animelemtime(7)>=70&&animelemtime(7)<=99
projanim=10070
projremanim=40000
projscale=2.4*sin((pi/2/30)*(animelemtime(7)-70))+0.12*sin((pi/2/30)*(animelemtime(7)-70))*cos(random),2.4*sin((pi/2/30)*(animelemtime(7)-70))+0.12*sin((pi/2/30)*(animelemtime(7)-70))*cos(random)
offset=-facing*pos x-160+160,-screenpos y+120-230
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=100&&animelemtime(7)<=189
projanim=10070
projremanim=40000
projscale=2.4+0.24*cos(random),2.4+0.24*cos(random)
offset=-facing*pos x-160+160,-screenpos y+120-230
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=190&&animelemtime(7)<=249
projanim=10070
projremanim=40000
projscale=2.4+0.3*(animelemtime(7)-190),2.4+0.3*(animelemtime(7)-190)
offset=-facing*pos x-160+160,-screenpos y+120-230
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1

;}[^F́A܂̂QB
[state ]
type=projectile
trigger1=animelemtime(7)>=70&&animelemtime(7)<=99
projanim=10070
projremanim=40000
projscale=2.4*sin((pi/2/30)*(animelemtime(7)-70))+0.12*sin((pi/2/30)*(animelemtime(7)-70))*cos(random),2.4*sin((pi/2/30)*(animelemtime(7)-70))+0.12*sin((pi/2/30)*(animelemtime(7)-70))*cos(random)
offset=-facing*pos x-160+160,-screenpos y+120+230
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=100&&animelemtime(7)<=189
projanim=10070
projremanim=40000
projscale=2.4+0.24*cos(random),2.4+0.24*cos(random)
offset=-facing*pos x-160+160,-screenpos y+120+230
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=190&&animelemtime(7)<=249
projanim=10070
projremanim=40000
projscale=2.4+0.3*(animelemtime(7)-190),2.4+0.3*(animelemtime(7)-190)
offset=-facing*pos x-160+160,-screenpos y+120+230
velocity=0,0
accel=0,0
projremovetime=2
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;悭jIȁB
[state ]
type=explod
trigger1=animelemtime(7)>=80&&animelemtime(7)<=129
anim=10100
trans=addalpha
alpha=256*cos((pi/2/50)*(animelemtime(7)-80)),256*sin((pi/2/50)*(animelemtime(7)-80))
scale=4*sin((pi/2/50)*(animelemtime(7)-80)),4*sin((pi/2/50)*(animelemtime(7)-80))
pos=-facing*pos x-160+160,-screenpos y+120-160
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=80&&animelemtime(7)<=129
anim=10100
trans=addalpha
alpha=256*cos((pi/2/50)*(animelemtime(7)-80)),256*sin((pi/2/50)*(animelemtime(7)-80))
scale=4*sin((pi/2/50)*(animelemtime(7)-80)),4*sin((pi/2/50)*(animelemtime(7)-80))
pos=-facing*pos x-160+160,-screenpos y+120+160
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1


;}[^F̎̕A_Iɔj]ĚЁB
[state ]
type=projectile
trigger1=animelemtime(7)>=90&&animelemtime(7)<=249
projanim=10034
projremanim=40000
projscale=0.6,0.6
offset=-facing*pos x-160+100*cos(sysvar(3)),-screenpos y+100*sin(sysvar(3))
velocity=5+5*cos(random)*cos(sysvar(3)),3.75+3.75*cos(random)*sin(sysvar(3))
accel=0,0
projremovetime=40
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;_
[state ]
type=varset
trigger1=animelemtime(7)>=120&&animelemtime(7)<=169
trigger1=animelemtime(7)%10=0
trigger1=animelemtime(7)!=120
trigger1=animelemtime(7)!=130
trigger1=animelemtime(7)!=165
sysvar(3)=random%27
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(7)>=120&&animelemtime(7)<=169
trigger1=animelemtime(7)%10=5
trigger1=animelemtime(7)!=120
trigger1=animelemtime(7)!=130
trigger1=animelemtime(7)!=165
sysvar(3)=6+random%27
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(7)>=120&&animelemtime(7)<=169
trigger1=animelemtime(7)%5=0
trigger1=animelemtime(7)!=120
trigger1=animelemtime(7)!=130
trigger1=animelemtime(7)!=165
trigger1=sysvar(3)%33>=0&&sysvar(3)%33<=9
var(0)=10300+sysvar(3)%33
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(7)>=120&&animelemtime(7)<=169
trigger1=animelemtime(7)%5=0
trigger1=animelemtime(7)!=120
trigger1=animelemtime(7)!=130
trigger1=animelemtime(7)!=165
trigger1=sysvar(3)%33>=10&&sysvar(3)%33<=19
var(0)=70300-10+sysvar(3)%33
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(7)>=120&&animelemtime(7)<=169
trigger1=animelemtime(7)%5=0
trigger1=animelemtime(7)!=120
trigger1=animelemtime(7)!=130
trigger1=animelemtime(7)!=165
trigger1=sysvar(3)%33>=20&&sysvar(3)%33<=29
var(0)=80300-20+sysvar(3)%33
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(7)>=120&&animelemtime(7)<=169
trigger1=animelemtime(7)%5=0
trigger1=animelemtime(7)!=120
trigger1=animelemtime(7)!=130
trigger1=animelemtime(7)!=165
trigger1=sysvar(3)%33>=30&&sysvar(3)%33<=32
var(0)=90300-30+sysvar(3)%33
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=120&&animelemtime(7)<=169
trigger1=animelemtime(7)%5=0
trigger1=animelemtime(7)!=120
trigger1=animelemtime(7)!=130
trigger1=animelemtime(7)!=165
anim=var(0)
scale=0.7,0.5
pos=80+3.2*(animelemtime(7)-120),0
postype=left
vel=0,0
accel=0,0
removetime=250-animelemtime(7)
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)=120
anim=10303
scale=0.7,0.5
pos=80+3.2*(animelemtime(7)-120),0
postype=left
vel=0,0
accel=0,0
removetime=250-animelemtime(7)
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)=130
anim=70302
scale=0.7,0.5
pos=80+3.2*(animelemtime(7)-120),0
postype=left
vel=0,0
accel=0,0
removetime=250-animelemtime(7)
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)=165
anim=90302
scale=0.7,0.5
pos=80+3.2*(animelemtime(7)-120),0
postype=left
vel=0,0
accel=0,0
removetime=250-animelemtime(7)
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;}[^F̂[B
[state ]
type=projectile
trigger1=animelemtime(7)>=300&&animelemtime(7)<=399
trigger1=animelemtime(7)%2=0
projanim=10024
projremanim=40000
projscale=0.6,0.6
offset=-facing*pos x+200*cos(sysvar(3)),-screenpos y+200+40*sin(sysvar(3))
velocity=3+3*cos(random)*cos(sysvar(3)),-3-3*cos(random)*sin(sysvar(3))
accel=0,0
projremovetime=40
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)>=300&&animelemtime(7)<=399
trigger1=animelemtime(7)%2=1
projanim=10034
projremanim=40000
projscale=0.6,0.6
offset=-facing*pos x+200*cos(sysvar(3)),-screenpos y+200+40*sin(sysvar(3))
velocity=3+3*cos(random)*cos(sysvar(3)),-3-3*cos(random)*sin(sysvar(3))
accel=0,0
projremovetime=40
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
ignorehitpause=1



;U{̂ɂȂ܂[B
[state ]
type=projectile
trigger1=animelemtime(7)>=120&&animelemtime(7)<=239
projanim=40120
projremanim=-1
projscale=1,1
offset=-facing*pos x,-screenpos y+120
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=16,2
numhits=0
getpower=0,0
givepower=0,5
pausetime=5,3
guard.pausetime=5,3
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
airguard.velocity=0,0
fall=1
air.fall=1
kill=0
guard.kill=0
fall.kill=1
p2stateno=4201
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)=240
projanim=40010
projremanim=-1
projscale=1,1
offset=-facing*pos x,-screenpos y+120
velocity=0,0
accel=0,0
projremove=1
projremovetime=30
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,root,palno>=10&&root,palno<=12)
supermovetime=2147483647
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=200,20
numhits=0
getpower=0,0
givepower=0,5
pausetime=5,3
guard.pausetime=5,3
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
airguard.velocity=0,0
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=4202
p2facing=1
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[statedef 4201]
type=a
movetype=h
physics=n
anim=5030

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=ceil(2.0**1)*ceil(enemy(0),sysvar(2)/ceil(2.0**1))+enemy(0),sysvar(2)%ceil(2.0**0)+ceil(2.0**0)
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=ceil(2.0**1)*ceil(enemy(1),sysvar(2)/ceil(2.0**1))+enemy(1),sysvar(2)%ceil(2.0**0)+ceil(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=posfreeze
trigger1=1
value=1
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=selfstate
trigger1=time>10
value=5020
ignorehitpause=1

[statedef 4202]
type=a
movetype=h
physics=n
anim=5110

;׊L[p
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=ceil(2.0**1)*ceil(enemy(0),sysvar(2)/ceil(2.0**1))+enemy(0),sysvar(2)%ceil(2.0**0)+ceil(2.0**0)
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=ceil(2.0**1)*ceil(enemy(1),sysvar(2)/ceil(2.0**1))+enemy(1),sysvar(2)%ceil(2.0**0)+ceil(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=posset
trigger1=1
x=-facing*50
y=0
ignorehitpause=1
[state ]
type=posfreeze
trigger1=1
value=1
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=selfstate
trigger1=time>150
value=5110
ignorehitpause=1
